7th August 2004, 9:47 AM
Magnet Beam is that hidden item in Elec Man's stage that requires Guts Man's power to get to.
Ya know, I just don't see what's so hard about Guts Man's platforms myself. All it takes is timing, and the timing is to just just BEFORE the platform hits those gaps, not to time it so you jump right when it GETS there. Give yourself a little lead time (not too much obviously) and you'll make the jumps every time.
Ice Man, I assume you mean those robots dancing around you have to jump on? Yeah, they were also in one of the Wily stages. Honestly, sometimes they are fine, but sometimes they literally are unbeatable. It's because they don't move around in a predetermined way, it's all random. Sometimes you have to wait a LONG time for one of them to even get low enough for you to jump on (ARG) and then you have to hope you can make it through without their random movements sending you into spikes with no way to escape, or shooting at you in JUST the right manner that you can't avoid a hit and plummet to your death. No-win scenarios (when they occur) suck, good thing they NEVER let moving platforms you NEED have random paths ever again!
The crushers never seemed a big deal to me in Dust Man's stage. Just make sure you clear away ALL the debris and run back to your safe spot. Once it's all goen, just slide rapidly until the next safe spot. Sliding is faster than walking after all.
Ya know GR, in MM3, Rush's power doesn't drop if you jump repeatedly :D. The power is only used up when Rush has to hold Megaman's weight :D. So, just jump over and over again until you actually NEED a weapon recharge. DON'T pick up ALL of them on the first go though, since you don't need them AND you want something to help you if you die. If you are screwing your future tries over by taking them all, bad call.
Any stage with boyancy or low gravity I found fun rather than hard. Sure, as a kid I would impale myself in Bubble Man's stage over and over because I didn't QUITE have the timing down, but it should be second nature by now.
Quick Man's stage is still the evilest, followed by Heat Man's stage (if you don't have Item 2). Then, after that I follow it up with ANY stage where constant streams of robots shoot up out of almost all the bottomless pits in the stage. It's often hard to time when it's safe to jump without getting hit, for me anyway.
Ya know, I just don't see what's so hard about Guts Man's platforms myself. All it takes is timing, and the timing is to just just BEFORE the platform hits those gaps, not to time it so you jump right when it GETS there. Give yourself a little lead time (not too much obviously) and you'll make the jumps every time.
Ice Man, I assume you mean those robots dancing around you have to jump on? Yeah, they were also in one of the Wily stages. Honestly, sometimes they are fine, but sometimes they literally are unbeatable. It's because they don't move around in a predetermined way, it's all random. Sometimes you have to wait a LONG time for one of them to even get low enough for you to jump on (ARG) and then you have to hope you can make it through without their random movements sending you into spikes with no way to escape, or shooting at you in JUST the right manner that you can't avoid a hit and plummet to your death. No-win scenarios (when they occur) suck, good thing they NEVER let moving platforms you NEED have random paths ever again!
The crushers never seemed a big deal to me in Dust Man's stage. Just make sure you clear away ALL the debris and run back to your safe spot. Once it's all goen, just slide rapidly until the next safe spot. Sliding is faster than walking after all.
Ya know GR, in MM3, Rush's power doesn't drop if you jump repeatedly :D. The power is only used up when Rush has to hold Megaman's weight :D. So, just jump over and over again until you actually NEED a weapon recharge. DON'T pick up ALL of them on the first go though, since you don't need them AND you want something to help you if you die. If you are screwing your future tries over by taking them all, bad call.
Any stage with boyancy or low gravity I found fun rather than hard. Sure, as a kid I would impale myself in Bubble Man's stage over and over because I didn't QUITE have the timing down, but it should be second nature by now.
Quick Man's stage is still the evilest, followed by Heat Man's stage (if you don't have Item 2). Then, after that I follow it up with ANY stage where constant streams of robots shoot up out of almost all the bottomless pits in the stage. It's often hard to time when it's safe to jump without getting hit, for me anyway.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)