24th August 2011, 11:43 PM
Dreamcast
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The King of Fighters Evolution (KOF 99) - Beat with one team on default difficulty. This is a great port of KOF'99 and has a bunch of added stuff, including 3d environments (replacing the 2d ones of the Neo-Geo original and the PSX port), CD audio, a bunch of added, unlockable Extra Strikers, and a bit more. It's got very quick load times too, a big improvement from the PSX version. Great fun game!
Project Justice - beat on normal difficulty with two different teams. This 3d fighting game is pretty solid, actually -- it's a huge improvement from Rival Schools. I didn't like the first one all that much, but this one has better graphics, better gameplay, more story, and more... good stuff. The game is somewhat slow, though -- it takes a lot of hits to drain a health bar, so matches are not short, and the game is best of three as well. The pace could stand to be sped up a bit, somehow... I very rarely complain about fights taking too long in a fighting game, usually I'm complaining about fights that are too short (like Tekken, etc.), but this edges on too long. Still though, the game system does have good depth, and it's mostly well thought out. The 3d move function could be better -- it's an archaic, one-button, "press to move into the screen, press + down to move towards" system -- but at least it's there, putting this game a good step above all of those "3d" fighting games that are in effect 2.5d.
I do have one significant complaint about this game, though -- the difficulty curve. See, each Story Mode game has six matches. The first four aren't too hard, and in both of these playthroughs I got through them quickly; the second time I didn't lose at all in the first four in fact. But then, round 5... MAN is round 5 hard! It's just got a crazy, crazy huge difficulty spike, and it's really annoying. I'd rather see the difficulty go up steadily, on a curve, instead of staying low through the regular matches and then spiking up through the skies once you get to the bosses... Capcom likes that latter style too much. Ugh. (Even SNK, which does that too, is better on it than Capcom is, overall, I think...) So yeah, both times I had fun for four rounds, then had a complete pain of a time struggling with loss after loss for the last two. Though, ironically, the final round is actually probably easier than the fifth one.. it's by no means easy, but I do think both times round 5 took longer than round 6.
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The King of Fighters Evolution (KOF 99) - Beat with one team on default difficulty. This is a great port of KOF'99 and has a bunch of added stuff, including 3d environments (replacing the 2d ones of the Neo-Geo original and the PSX port), CD audio, a bunch of added, unlockable Extra Strikers, and a bit more. It's got very quick load times too, a big improvement from the PSX version. Great fun game!
Project Justice - beat on normal difficulty with two different teams. This 3d fighting game is pretty solid, actually -- it's a huge improvement from Rival Schools. I didn't like the first one all that much, but this one has better graphics, better gameplay, more story, and more... good stuff. The game is somewhat slow, though -- it takes a lot of hits to drain a health bar, so matches are not short, and the game is best of three as well. The pace could stand to be sped up a bit, somehow... I very rarely complain about fights taking too long in a fighting game, usually I'm complaining about fights that are too short (like Tekken, etc.), but this edges on too long. Still though, the game system does have good depth, and it's mostly well thought out. The 3d move function could be better -- it's an archaic, one-button, "press to move into the screen, press + down to move towards" system -- but at least it's there, putting this game a good step above all of those "3d" fighting games that are in effect 2.5d.
I do have one significant complaint about this game, though -- the difficulty curve. See, each Story Mode game has six matches. The first four aren't too hard, and in both of these playthroughs I got through them quickly; the second time I didn't lose at all in the first four in fact. But then, round 5... MAN is round 5 hard! It's just got a crazy, crazy huge difficulty spike, and it's really annoying. I'd rather see the difficulty go up steadily, on a curve, instead of staying low through the regular matches and then spiking up through the skies once you get to the bosses... Capcom likes that latter style too much. Ugh. (Even SNK, which does that too, is better on it than Capcom is, overall, I think...) So yeah, both times I had fun for four rounds, then had a complete pain of a time struggling with loss after loss for the last two. Though, ironically, the final round is actually probably easier than the fifth one.. it's by no means easy, but I do think both times round 5 took longer than round 6.