16th November 2008, 2:28 PM
SNES
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The Legend of Zelda: A Link to the Past (87 "times played" -- deaths/saves)
Pretty good, but I still think it's somewhat overrated, and it's nowhere near as good as Link's Awakening. :)
Oh yeah, and they made some really, really annoying design decisions. How many times, exactly, do you really need to spring the fact that this dungeon area requires some random item hidden in some random cave or building somewhere in the overworld... far into the dungeon? Or have a dungeon locked by some random symbol, with no clue about what in the world that means unless you had the luck to find the specific item you need to get past that mark?
Seriously, without a guide this game would be borderline unplayable, really. Link's Awakening had some annoying parts the first time through for sure, but aside from the trading game, LttP is far worse. And LA had reliable hints from Ulrira for when you got stuck... the guy who gives you "hints" in LttP isn't much use at all. Thanks, Nintendo.
--
The Legend of Zelda: A Link to the Past (87 "times played" -- deaths/saves)
Pretty good, but I still think it's somewhat overrated, and it's nowhere near as good as Link's Awakening. :)
Oh yeah, and they made some really, really annoying design decisions. How many times, exactly, do you really need to spring the fact that this dungeon area requires some random item hidden in some random cave or building somewhere in the overworld... far into the dungeon? Or have a dungeon locked by some random symbol, with no clue about what in the world that means unless you had the luck to find the specific item you need to get past that mark?
Seriously, without a guide this game would be borderline unplayable, really. Link's Awakening had some annoying parts the first time through for sure, but aside from the trading game, LttP is far worse. And LA had reliable hints from Ulrira for when you got stuck... the guy who gives you "hints" in LttP isn't much use at all. Thanks, Nintendo.