23rd March 2003, 12:44 AM
I had assumed F-Zero X used a pak for ghost saves, but now that I think about it I think they did store a single ghost save bit of data on the cart and that was it... Eh, oh right, Quest 64 also only uses slot 1.
It is in fact VERY stupid. Incorporating a small menu with an option to select a memory card slot isn't THAT hard a thing to do. All it takes is to do that from the start (taking probably 10 to 15 minutes, maybe, depending on how they go about doing that), and then just go through the rest of the project's saved data bits with that option in mind. Adding it in near the end is a bit harder, because then you have to go in through the whole code and such finding all the stuff that uses the save system and make some changes all around (unless all the stuff just makes calls to a save class or function, in which case they may not need to do anything more than alter that particular part of the code after all). Well, it seems that simple from MY end anyway. I really don't think it's something as hard as designing enemy AI routines.
And one last thing. Nintendo REALLY should NOT have made animal crossing saved data unmovable. They could have just made it uncopyable, and that would be plenty.
It is in fact VERY stupid. Incorporating a small menu with an option to select a memory card slot isn't THAT hard a thing to do. All it takes is to do that from the start (taking probably 10 to 15 minutes, maybe, depending on how they go about doing that), and then just go through the rest of the project's saved data bits with that option in mind. Adding it in near the end is a bit harder, because then you have to go in through the whole code and such finding all the stuff that uses the save system and make some changes all around (unless all the stuff just makes calls to a save class or function, in which case they may not need to do anything more than alter that particular part of the code after all). Well, it seems that simple from MY end anyway. I really don't think it's something as hard as designing enemy AI routines.
And one last thing. Nintendo REALLY should NOT have made animal crossing saved data unmovable. They could have just made it uncopyable, and that would be plenty.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)