23rd May 2007, 12:11 PM
Make a list of units you hope will either be changed or removed from SC2.
Units to scrap
Pro Toss
Reaver , The clunky caterpillar droids from Sc were so damn annoying. You had to continuously click to queue new drones or it runs out of bombs , This unit was a cute bug that had the flaw of friendly fire specially in packed battles.
High Templar
Besides lightning and the fact you need them to make Archons,I don't particular care for this sucker. I would like this unit dumped or replaced in some manner.
Terran
Science station , A unit that doesn't have a attack besides the special abilities ,Its only real use is as a mobile detector. (I have a feeling Blizz already is dumping it)
Vultures
I know some will debate on this, Since there was a good strategy used with these. Can only have 3 mines per bike and I think there should be a replacement rather then bringing it back in the form it was. It had pathing issues. Hit and run attack and leaving gifts behind for the enemy to step on could be fun I'll say.
Zerg
Queen is a piece of shit , Semi useful abilities.Rarely have I scene this unit produced on B.net matches. To vulnerable for a scout even if it was fast.
The devourer could be helpful but not really necessary either, It was just a combo unit you could get if you had allot of cash to dump.
Units to scrap
Pro Toss
Reaver , The clunky caterpillar droids from Sc were so damn annoying. You had to continuously click to queue new drones or it runs out of bombs , This unit was a cute bug that had the flaw of friendly fire specially in packed battles.
High Templar
Besides lightning and the fact you need them to make Archons,I don't particular care for this sucker. I would like this unit dumped or replaced in some manner.
Terran
Science station , A unit that doesn't have a attack besides the special abilities ,Its only real use is as a mobile detector. (I have a feeling Blizz already is dumping it)
Vultures
I know some will debate on this, Since there was a good strategy used with these. Can only have 3 mines per bike and I think there should be a replacement rather then bringing it back in the form it was. It had pathing issues. Hit and run attack and leaving gifts behind for the enemy to step on could be fun I'll say.
Zerg
Queen is a piece of shit , Semi useful abilities.Rarely have I scene this unit produced on B.net matches. To vulnerable for a scout even if it was fast.
The devourer could be helpful but not really necessary either, It was just a combo unit you could get if you had allot of cash to dump.