5th September 2006, 9:19 AM
Quote:It was flat ocean yes, but there was much, much, much more to do than the OoT Hyrule Field and it was also about 3 times larger. Not to mention that Windfall Island was built like Clocktown from MM where everyone had schedules and each character in town had mini-games and quests for you, unlike the very static OoT towns.
In OoT, Hyrule Field had absolutely nothing to it. Some scattered enemies or randomly appearing enemies, the occasional hole where you drop down and either walk up to the treasure chest or kill an enemy or two or rarely the hidden cow, and that was it. The OoT towns had barely anything to them as well. Hyrule Castle Town had the slingshot/bow game, bombchu game and the magic mirror 'mini-quest', the dog fetching mini-quest and the one time event of sneaking in to the castle. Oh, and there was that weird chick that you could sell junk to. Then there was Goron City which had nothing, then Kokiri forest which again had nothing (beyond the training) and Kakariko which had the hookshot race, the slingshot/bow-mini game, the chicken mini-game.... at one point in the story you can land on the roof of a Kakariko house to get a heartpiece... some gold skulltulas if you wanna count them... that's it. There's about ten fold more to do in WW's towns, especially Windfall, hell after playing WW OoT seemed barren.
Agreed, there was definitely a lot more to do in WW's ocean than the OoT overworld... OoT is the better game of course, but overworld-wise WW's is more interesting. MM too, they realized that OoT didn't have enough and changed that... stil though, I do love the OoT overworld. Even if it is kind of small (if larger than MM's) and empty, it's beautiful and, like the rest of the game, has amazing art design...
Anyway, the ocean wasn't the problem with WW, though I do wish that there was a usable warp in the upper lefthand corner, you had to sail across like three squares of ocean to get there, always annoyed me... sailing is fun, but travel times in games get old after a while. (MMORPGs have a serious issue here, it's like the whole genre was designed to make you run back and forth to get to where you want to go across a massive world... oh right, it WAS, to keep you playing longer so they can keep getting your money!)