7th March 2003, 4:24 PM
Haha, what did I say. You'd stick to that viewpoint no matter what. That Rogue Leader comment proves just how far you're reaching. The game starts out easy with its combat, as all good games do. Once you get further along in the game it gets very tough--you will die. Many, many times. The controls themselves are simple but the combat can get very complex. You just can't get past the super-intuitive controls. You expect difficulty from the controls themselves, which is a very poor way of adding difficulty to a game. Once you really get into the combat you start to learn the most effective ways of strafing, thrust, and sliding, among other things. It becomes less about aiming and more about maneuvering and weapon managment, which is such a refreshing change after so many space shooters.
But hey, I know how you despise change even if it's for the better. You don't have to like Freelancer. Just live in your cold, dark little world where innovation and change is the devil.
But hey, I know how you despise change even if it's for the better. You don't have to like Freelancer. Just live in your cold, dark little world where innovation and change is the devil.