4th March 2003, 7:12 PM
Yeah I know about most of the stuff mentioned in that article (except for the camera part), and I even mentioned in the past how console games can only display 60 fields per second on a regular TV. Frame rates are never constant, but I believe that when most developers talk about sold framerates they actually mean averages, just like how they say 60 frames instead of fields. I can tell you that Metroid is a hell of a lot smoother than Halo, though. Those extra fields sure make a big difference.
I wouldn't fault ign for their obsession with framerate. They get their info from developers, and they report that to their readers. And if a game looks choppy-- whether that's from a camera or whatever-- it deserves to be mentioned. Choppy is choppy, simple as that. Perhaps they should just say that a game isn't smooth rather than give us supposed framerate numbers.
I wouldn't fault ign for their obsession with framerate. They get their info from developers, and they report that to their readers. And if a game looks choppy-- whether that's from a camera or whatever-- it deserves to be mentioned. Choppy is choppy, simple as that. Perhaps they should just say that a game isn't smooth rather than give us supposed framerate numbers.