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Very intresting article about framerate. - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Very intresting article about framerate. (/showthread.php?tid=376) |
Very intresting article about framerate. - A Black Falcon - 3rd March 2003 http://www.avault.com/articles/getarticle.asp?name=fpsconspiracy&page=1 Its long... but worth it. Read this, anyone here who thinks IGN's framerate obsession is sane... Here is a really good part : Page 6. Quote:If there's been one developer who's taken a lot of flack over their console ports to the GameCube, it's been High Voltage Software. Charged with bringing Baldur's Gate: Dark Alliance over from the PS2 and Hunter: The Reckoning over from the Xbox, it was a difficult task considering the change in hardware capabilities and the popularity that both releases enjoyed on their native platforms. Ultimately, critics weren't very receptive of their work. To be sure, according to statistics at Gamerankings.com, the GameCube version of Dark Alliance scored, across a variety of websites, only five percentage points fewer than the average maintained by the PS2 edition, while the Hunter port received marks about 10 percent lower than its sibling - not precisely a tragedy for High Voltage considering how tremendously well the previous incarnations fared. However, nearly every review attributed extreme frame rate problems to each of the ports, even if the extent of these alleged problems didn't seem to overly swing the results of their final ratings.And continued on page 7. Quote:While I have no way to verify VanVeld's claims concerning the frame rate of Dark Alliance, there seems to be no reason to call them into question. That the camera was involved should have been quickly observed by most reviewers, easily verifiable by two quick experiments: swinging one's weapon while rotating the camera doesn't result in a choppy attack animation, even if the view does lurch a bit, and remaining motionless after triggering a blue shockwave - unleashed after saving the game - will result in a smooth animation, unlike what appears to be a rougher version, should one move during that period. The death animations of particularly large creatures tend to seem a bit slow, too, though whether they were created that way or are the result of having to be loaded into memory, I can't say, but they might give the appearance of a frame rate problem as well. That's interesting... I didn't know that. All I knew before this is that to my eyes BG: DA seems to run just fine and I have no idea what "slow" framerate all the reviews refer to... this seems to justify that. I do think that the insanely long save times are do clearly show the port was sloppy, but the framerate is fine... Read the whole article... its 7 pages, but worth it. Very good. This is from near the end... Quote: Even though picking up both titles for the small sum of $30 brought no small amount of immediate gratification to this bargain bin shopper, in the long run, I fear that hatchet jobs involving attributions of frame rate can only hurt console gamers. Those who own Nintendo hardware exclusively should be especially wary, given that our community has passed up a great number of quality third-party releases due to such reviews, giving publishers little incentive to contribute more. As gamers begin to increasingly think of themselves as savvy when it comes to technology, the rate at which myths are spreading is actually accelerating, due to the egotism that comes with familiarity. Because of this, developers are put in the position of having to conform to these expectations of "60 frames per second," which doesn't necessarily result in smooth animation or graphics, rather than focusing their efforts on what really matters. Very intresting article about framerate. - Dark Jaguar - 3rd March 2003 Hope you don't mind but I disabled smilies in your post just to make two parts more readable. Anyway, I've always thought of frame rate stuff as subjective anyway. The details given here, the whole idea that parts that clearly aren't due to frame rate issues being misconstrued as frame rate issues does give some insight in why IGN is always talking of frame rate problems. Very intresting article about framerate. - A Black Falcon - 3rd March 2003 Yes... I'd never thought of the fact that console reviewers don't actually know the precice framerate of the games they spend so much time talking about precice framerates in... it was interesting. And really helped show why one of the biggest reasons I dislike IGN's opinion on framerate is accurate... It doesn't change the fact that BG: DA was a poorly done port... it just wasn't as bad as so many reviews stated. Intresting... Oh, and yeah, I certainly wouldn't trust a review with my buying decisions anyway... as that article says, reviews are biased because its impossible for someone to be wholly impartial... and everyones tastes are different. Take it in mind? Yes... but don't listen too much... after reading those BG: DA reviews I almost didn't buy the game... but when I did and saw it had no real issues I was happy... Very intresting article about framerate. - OB1 - 4th March 2003 Yeah I know about most of the stuff mentioned in that article (except for the camera part), and I even mentioned in the past how console games can only display 60 fields per second on a regular TV. Frame rates are never constant, but I believe that when most developers talk about sold framerates they actually mean averages, just like how they say 60 frames instead of fields. I can tell you that Metroid is a hell of a lot smoother than Halo, though. Those extra fields sure make a big difference. I wouldn't fault ign for their obsession with framerate. They get their info from developers, and they report that to their readers. And if a game looks choppy-- whether that's from a camera or whatever-- it deserves to be mentioned. Choppy is choppy, simple as that. Perhaps they should just say that a game isn't smooth rather than give us supposed framerate numbers. Very intresting article about framerate. - A Black Falcon - 4th March 2003 Quote:Perhaps they should just say that a game isn't smooth rather than give us supposed framerate numbers. Yes, that would be nice... but the 'problem' is only an issue 90% of the time with people who are overly sensitive to slight smoothness issues... like you, it seems. Very intresting article about framerate. - OB1 - 4th March 2003 Hey I can't help it if I actually have standards for framerates in games. I play a lot of FPSs and racing games, and the difference between 60 and 30 fps is enourmous. It may be less of an issue with different types of games, but it's an issue nonetheless. Very intresting article about framerate. - A Black Falcon - 4th March 2003 "enormous"? Hardly. Noticable? Sometimes... if the game changes framerates drastically a lot or something... but if the game is smooth and 30 fps or up? Nope, its really not an issue at all... Very intresting article about framerate. - OB1 - 4th March 2003 Maybe not for you with your tiny standards, but it is with me. Very intresting article about framerate. - Dark Jaguar - 4th March 2003 It's almost as if you view low standards as a thing to be insulted the way you say it.... Very intresting article about framerate. - OB1 - 4th March 2003 That's how it always is with ABF and me. We were even talking about it on msn. He's not really into the whole audio and video thing, while I am. No biggie. Very intresting article about framerate. - A Black Falcon - 4th March 2003 You do make it seem like if I don't notice supposed "problems" in games like the "bad" framerate in JFG that's a problem... I'd say its good -- I didn't see any problems and liked the game a lot, which is more than I can say for people who got overly concened about framerates or smoothness... Very intresting article about framerate. - OB1 - 4th March 2003 Oookay. ![]() Very intresting article about framerate. - A Black Falcon - 4th March 2003 Its a good point... Oh, and now I've got last post. :) Very intresting article about framerate. - OB1 - 4th March 2003 It's a bad point. And I'm last. Very intresting article about framerate. - A Black Falcon - 4th March 2003 Can you deny that its true, though? Doubt it... Very intresting article about framerate. - OB1 - 4th March 2003 That what's true? We've already established that you really don't care about all of this a/v stuff as much as I do, so you are less picky about it. Very intresting article about framerate. - A Black Falcon - 4th March 2003 That I probably enjoy games with supposed framerate issues more because I don't think there are problems? Very intresting article about framerate. - Dark Jaguar - 4th March 2003 Rate.... Very intresting article about framerate. - A Black Falcon - 4th March 2003 ? Very intresting article about framerate. - Dark Jaguar - 4th March 2003 Hello musja, hello fasja, it's the mojsa and the fajsa, and the FAAAJSA!!! Very intresting article about framerate. - A Black Falcon - 4th March 2003 *backs away slowly, then runs* Very intresting article about framerate. - Dark Jaguar - 4th March 2003 Ehehe... AHAHAHAHAH! Ehem... Where is the key? Very intresting article about framerate. - A Black Falcon - 4th March 2003 Hopefully not in the nice padded room you inhabit? :) Very intresting article about framerate. - OB1 - 5th March 2003 Hey now! Very intresting article about framerate. - A Black Falcon - 5th March 2003 Well he's either nuts or likes to pretend he is... :p Very intresting article about framerate. - Great Rumbler - 5th March 2003 "Maybe not for you with your tiny standards, but it is with me." And with that another pointless-except-to-the-two-involved arguement begins. Very intresting article about framerate. - OB1 - 5th March 2003 ![]() Very intresting article about framerate. - Great Rumbler - 5th March 2003 What you say?! |