26th February 2003, 8:13 PM
Quote:Originally posted by A Black Falcon
As you get farther in the game, it shows you how to do more and more moves... at first Mario just runs and jumps, but as you progress you get his acrobatics -- handstand (he can bounce barrels off his feet instead of being squashed), walking on ropes and swinging on them (and launching you into the air), double and triple jumps, flips, and some more... they were really cool and, as I said before, when I played Mario 64 I was reminded of DK because of them being in that game too...
Oh, and yeah, DJ , the game is like that... you have to solve a puzzle in each level to get the key in that level to the door in that level... and therea re all kinds of things you use -- blocks and walls you can place in the level that last for a specific amount of time, springs you can move, enemies (sometimes you have to stand on enemies to get over areas...). And, of course, the everpresent key.. which, if left on the ground for a few seconds, blinks and goes back to where it starts in the level. Well, 3/4ths of the levels are like that. Every 4th level is one where you have to toss barrels at DK -- that part of the game is like the old arcade game... sorta, but even that is made more puzzlish to fit the game's style. Its also a long game... some of the puzzles are really hard... I remember some I was stuck on for a really long time...
OB1, either admit you haven't really played the game or go play it and see what we mean. I won't spend any more time trying to prove the blatantly obvious to anyone who vaguely remembers the game.
*sigh*
It's a never-ending line of repetition with you, ABF. I used to have the game, and I'm well aware of those things that you have stated. But I still consider DK GB to be a an extended port of the original DK game. And as I said before, you can think differently if you want to.
You really do have a problem with people thinking differently than you, don't you? You poor, petty boy.
Quote:Umm... I said that all the Mega Man games are still very similar at the base, and that only extra stuff is added on top of that... like sliding, or wall-climbing, or collecting parts as well as subtanks... and that Mega Man is still esentially the same as it always has been... and that is exactly what I like about it! I've been playing Mega Man games for a long time (the first one I ever played was MM4 on a friend's NES), and still love the series...
You also said that MMX was a HUGE change in the series. I started playing them when MM1 came out, which was when I was four. I still like the games, but I hate it how Capcom just recycles them over and over.
Quote:Oh, and I do know lots of people think the series needed more change a long time ago. I'm just not one of them... when I think of 'Change in Mega Man' I think of Legends and know that its not a good idea in general...
Legends was crap, but it doesn't mean that change has to be bad. Look at the Castlevania series as an example. Konami always changed things with the series (the second game was quite different from the first one, for example), even if it was just a simple matter of stealing ideas from other games (like Super Metroid). But if there's any game worth stealing ideas from, Super Metroid is it. There have been three Super Metroid-like Castlevania games so far (soon to be four), and Konami plans on changing the series again with the upcoming PS2 installment. I am positive that Capcom could change Mega Man for the better. They just have to try harder. Hell just copy Jet Force Gemini and I'll be happy. I'm sick of the repetition.
Quote:I am not contradicting myself... it just gets hard to keep explaining what I mean again and again as you keep not understanding what I'm saying...
That doesn't make any sense. It has nothing to do with what I was talking about. First you say that I have bad taste in games, then I say that you have bad taste in games, then you say that it's all subjective, then I say that I know that and was trying to get you to admit it, then you say that you knew that and were also playing along, and then you say that I have bad taste in games again.
Nice sentence, huh? You're a never-ending contradiction, ABF.