5th January 2006, 11:38 PM
That was just a mouse ball with various degrees of resistance controlled by a brake pad.
It's true that gyroscopes need to have a counter-movement in order for you to feel it, but think of this. You take light weights and cause them to spin very quickly thus creating more weight displacement and use a small motor to adjust the direction of the spin depending on what's happening on-screen, so the motor would have a 180 degree rotation to give the game player the push or pull that is expected from the objects he's interacting with.
It's completely plausible.
It's true that gyroscopes need to have a counter-movement in order for you to feel it, but think of this. You take light weights and cause them to spin very quickly thus creating more weight displacement and use a small motor to adjust the direction of the spin depending on what's happening on-screen, so the motor would have a 180 degree rotation to give the game player the push or pull that is expected from the objects he's interacting with.
It's completely plausible.