18th September 2005, 12:05 PM
A Black Falcon Wrote:Okay, but that doesn't make it any better an idea...
Which was never in question.
Quote:It would depend on the game, I expect... like on GC, the analog triggers work okay for Rogue Squadron, but for, say, Capcom vs SNK 2, having to press those things to do two of the moves is pretty annoying... that's why I moved the heavy attacks to the face buttons and light, which I never use anyway, to the shoulders.
The PS2's analog buttons don't work the same way the GC's triggers do, because every button on the control (save for Start/Select) is analog. Using the analog function requires some subtle pressure, but I don't mind, because it doesn't get in the way for games that have no use for the analog.
Quote:Because of what he said next...
I said it wasn't intuitive. Then I said it worked well enough for the games that needed it. My favorite INTV game, Treasure of Tarmin, would be an absolute nightmare to play without the extra buttons, because each one did something useful. Some games used the keypad to get away with sloppy programming (Night Stalker and AD&D, for instance. You had to use 2, 4, 6 and 8 to fire in specific directions instead of just being able to fire forward of your position), and many games didn't use them at all, except for options selection.
I mean, if a two year old can grasp it, I don't see why anybody can't.
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