26th June 2005, 7:59 PM
Quote:You know what a pack rat is right?
... I can't really deny it, can I... :)
Quote:FFXI opening video eh? Yeah, I've seen that. Impressive visuals and sets the tone of the game's story, like any MMORPG opening video, but when the game itself makes the story take a permanent back seat (I have a hard time seeing how those people who have been playing for years manage to keep track of the story at all) well, no real point. Oh well, still a nice video.
Yeah, it's pretty cool, which is why I kept it... unlike the WoW opening (which I do also have), it actually tells a story... but yeah, I was wondering how they'd manage to tell much more of that in a MMORPG. Generally those games have a lot of trouble storytelling -- even when they try, or even when they do things to make storytelling easier (like Guild Wars -- fantastic, fantastic game (buy it, everyone! Right now! Seriously! :)), but there are few issues with how the story is told that a single-player game wouldn't have)... and that's why the single player RPG will never die. Multiplayer RPGs just aren't quite as capable in telling a cohesive, truly deep story (and, particularly, offering choice... when's the last time any choice any player in a MMORPG made actually made any kind of impact (scripted-branching or whatever, any impact...) on the game they are playing? Yeah, thought not...