21st February 2003, 5:57 AM
Quote:Originally posted by Sacred Jellybean
I thought they had the same movement layout, ie up makes the character move forward, down makes him take a step back, and left/right is used for turning? In both games, a shoulder button is held down, while an action button uses the weapon.
Unless Silent Hill's environments were designed based on these controls, as the camera angle changes a lot, making a free movement/Mario 64 layout more confusing. The only time I found Silent Hill's controls to be confusing was during the very beginning, when running through the ally.
Also, enemies were easier to kill, as you had auto-aim, and unlike RE and its pre-rendered backgrounds, SH had a real-time camera that was much more efficient during combat.
Anyone who'd take RE over SH in terms of immersion is insane. Gameplay opinions, I could see differing, but RE pales in comparison in terms of design. Unless you're comparing REmake to Silent Hill 1 on PSX.
Silent Hill has a completely different control offering. Where you point is where you go.
Anyways, as I've said in many an arguement with Wetwall before..
Resident Evil > Silent Hill 1
Resident Evil 2 > Sillent Hil 1
Silent Hill 1 > Resident Evil 3
Resident Evil 3 > Silent Hill 2
Silent Hill 2 > Code Veronica
Although, I haven't played Resident Evil 0. But that's just how I see it. Resident Evil is getting progressively worse (I hope RE4 changes that), but that doesnt mean that overall, the series isn't good... it's just not that good anymore. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!