21st February 2003, 1:14 AM
I thought they had the same movement layout, ie up makes the character move forward, down makes him take a step back, and left/right is used for turning? In both games, a shoulder button is held down, while an action button uses the weapon.
Unless Silent Hill's environments were designed based on these controls, as the camera angle changes a lot, making a free movement/Mario 64 layout more confusing. The only time I found Silent Hill's controls to be confusing was during the very beginning, when running through the ally.
Also, enemies were easier to kill, as you had auto-aim, and unlike RE and its pre-rendered backgrounds, SH had a real-time camera that was much more efficient during combat.
Anyone who'd take RE over SH in terms of immersion is insane. Gameplay opinions, I could see differing, but RE pales in comparison in terms of design. Unless you're comparing REmake to Silent Hill 1 on PSX.
Unless Silent Hill's environments were designed based on these controls, as the camera angle changes a lot, making a free movement/Mario 64 layout more confusing. The only time I found Silent Hill's controls to be confusing was during the very beginning, when running through the ally.
Also, enemies were easier to kill, as you had auto-aim, and unlike RE and its pre-rendered backgrounds, SH had a real-time camera that was much more efficient during combat.
Anyone who'd take RE over SH in terms of immersion is insane. Gameplay opinions, I could see differing, but RE pales in comparison in terms of design. Unless you're comparing REmake to Silent Hill 1 on PSX.