30th March 2005, 3:44 PM
Quote:Seriously, your tastes are really weird. You favorite racing series is Rush, you hate Gran Turismo, you love Cruisin', you hate even good FPS's, you have no interest in RE4, and you love repetitive top-down hack-and-slash games.
Not true or unfair characterizations which I have sufficiently explained many times, not that you care.
I've played Gran Turismo for maybe five minuites, at most. I won't judge it. All I can say is that I usually do not like realistic racing games... but I can't judge any specific one without playing it.
Cruis'n? Fun arcade racing. No depth, gets old fast. But fun for a while and then every once in a while when you just want to drive fast.
Rush? Yeah, that's my favorite racing series. Closely followed by F-Zero (and then probably Wipeout).
FPSes? Oh, I never said I don't like some... the ones I own I mostly like. Jedi Knight's in my top 10 PC games list. I enjoy the single player modes, when they are done well. It can be fun to run around in a FPS and kill things... but there are other genres I like more, like platformers, or RPGs, or adventure games, or strategy games...
RE4? Eh, whatever. Might get it someday, but I have higher priorities. If you think me weird for that one, oh well.
Quote: love repetitive top-down hack-and-slash games.
Every game is different. Diablo II is a good game, but I can't understand why some people obsessively play it for years. I played for a couple weeks and that was plenty. BGDA is just decent enough to play but has nothing on a real RPG. Zelda: Four Swords and FFCC are alright too, though simple... or I could mention X-Men Legends, that game's in this category too. But you don't care about any of those games, you mean Gauntlet.
Gauntlet is an action game, with slight RPG elements. It's not an action-RPG. It's an action game. An arcade action game. That's something you have to understand to like it. Gauntlet is fun because of its simplicity... more depth might hurt (like Gradius -- that game is great because of the simple system. Make it too cumbersome and the game wouldn't work.). 'Hack-and-slash'? Perhaps, but it's not hack-and-slash like most games of the type, because its RPG elements are so tiny... you go through mostly linear levels killing things and destroying monster generators. There's not some hidden great depth behind it.
As I've said before, I think one of the problems with BGDA is that they tried to put in that depth and it just didn't work... some games need to be deep, like strategy games and RPGs, but in others, it just hurts. Like Gradius or Gauntlet.