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Gauntlet: Seven Sorrows - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: Gauntlet: Seven Sorrows (/showthread.php?tid=2553) Pages:
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Gauntlet: Seven Sorrows - A Black Falcon - 16th February 2005 http://www.gamespot.com/xbox/rpg/gauntletworkingtitle/preview_6118690.html?q=1&tag=gs_hp_flashtop_bg New preview. Screenshots too. Looks great (unless you hate Gauntlet games)... well, except for the fact that it's not coming out for Cube, but that preview says that there's going to be a PC version in addition to PS2 and X-Box... :) (And they might eventually add a Cube version... maybe... they did with Mortal Kombat Deception, after all.) Gauntlet: Seven Sorrows - OB1 - 16th February 2005 Looks nice... but it's Gaunlet. Woo. :shakeit: Gauntlet: Seven Sorrows - A Black Falcon - 16th February 2005 Yeah, it's Gauntlet, which is why I'm looking forward to it! :) I'm pretty happy to hear it's coming out for a platform I own... but I'd rather have it for Cube than PC... so lets hope it gets a port. :) Gauntlet: Seven Sorrows - Dark Jaguar - 16th February 2005 Shouldn't it be 6 sorrows? Generally 6 is the number of incompleteness and bad wrong things, and 7 is the number of perfection and good things. Gauntlet: Seven Sorrows - OB1 - 16th February 2005 ... Gauntlet: Seven Sorrows - A Black Falcon - 17th February 2005 Uh... no number is 'bad'... I bet that there are seven worlds or something, for seven sorrows. Every game with worlds needs a number of worlds, and often a storyline mention of that number as something important, and here it's seven... that's all... kind of a strange thing to mention really. How about anything that actually has to do with the game? :) I'd have posted the preview if it was shorter (and screenshots), but it's long enough that I didn't want to... Gauntlet: Seven Sorrows - Dark Jaguar - 17th February 2005 No number is "bad"? What, did you think I was being serious in the sense I meant it was a real world thing? I wasn't talking about the real world, I'm talking about the meanings assigned to numbers in a lot of mythology. They picked 7 for a VERY obvious reason, the same reason they pick 7 for a lot of things. Don't tell me you never noticed, or what, did you just pretend they weren't being all mystical about the numbers? Here's the deal, lots of numbers have meanings assigned to them. Some people actually take these things seriously and ascribe them to their life, though I don't. What I do do however is take mild intrest in it in the same way I take interest in mythology in general. It's just interesting to study is all. So anyway, the thing is, 3 is a sacred number in a LOT of things. I don't know much outside of that, just that it is. That's why a lot of things use 3, or 3 groups of 3's. Like, the Triforce. 6 is the number of incompletion in some faiths, most notably, Christianity uses 6 symbolically (symbolically even within Christianity itself actually) to represent humanity, incompleteness, and evil, not at the same time mind you. 7 is considered, by that same token, to be the number of completeness, or perfection, or God's number. Combine 3 7's and you get where they got the jackpot lucky 7's from (they didn't just pick some random number there), and also it's the super number of God or something. 3 6's is the number of the antichrist, and evil, and also still humanity. Another interesting number is 8, which is apparently supposed to be the number of a new beginning. 4 is the number of greek elements, of the bodily humors, and lots of things like that. I dunno, maybe it's the number of basics? 1 is... um... the loneliest number there will ever be? :D 12 apparently also has some special significance... I really have no idea what. There were 12 apostles, that's something. Look, the fact is, lots of story writers in games have used these numbers, and have used them all the time. For example, Zelda, which has a history of symbolism and sheer LEGEND power to the EXTREME (Hero of TIME, Sword of Destiny, Farmer... OF POWER), seems to love using these numbers. First off, the triforce, which has a certain 3-ness to it, obviously they would only pick a very number specific shape for it to be if that had some significance. In LTTP, you are finding first 3 pendants, then 7 maidens. In Zelda 1, you find 8 pieces of Wisdom. In Zelda 2, a personal quest to save only one person instead of the land, you find 6 palaces, and then a seventh one to complete the quest. In OOT, you find 3 gems, then 6 sages. Now here's the thing. Since I knew about the mythological symbolism behind some numbers back then, I figured out on my own there had to be a 7th sage long before she revealed herself. It just wasn't... complete until she showed up :D. Lots of Zelda games have 8 in them, though the new beginning aspect really isn't expressed... That's just Zelda... Anyway, point is, they picked the number 7 in the topic game's name for a very symbolic, and obvious, reason, otherwise they wouldn't put that number right in the title. The only issue I have is if they picked that for that symbolism, they kinda got it wrong because 6 would fit better given it's meaning. I say it's obvious because they do this kind of stuff all the time, it's nothing new or even a stretch. It's barely an assumption on my part to think this. Gauntlet: Seven Sorrows - A Black Falcon - 17th February 2005 3, 4, 5, 6, 7, 8... all of them are common numbers for games to choose as the "important number". I wouldn't say that one of those is dramatically more common than the others. Anyway, since you probably didn't bother to click the link, perhaps the story will help? Quote:The game's story, which has become deeper since its simple arcade beginnings, features much more prominently this time and ties into the mythos of the franchise by messing with what we know. The Gauntlet mythos has always revolved around the archetypal tale of four great warriors that team up to take down a great evil. Anyone who's up on his heroic narratives knows exactly how that kind of story is supposed to end: Evil is vanquished, peace returns to the land, and more. However, Gauntlet: Seven Sorrows heads off into darker and less predictable territory. The premise still revolves around four immortal heroes who set out to kill the most powerful and evil emperor their age had ever known. But things didn't end up quite as sunny as you'd expect. The four brave warriors failed. To pay for their crime, they were all crucified to a tree at the bottom of the world and left there for the past two centuries. ... I'll just post the rest of it (the paragraphs before that part are really just the introduction and don't matter much)... Quote:As we've mentioned, Gauntlet: Seven Sorrows' gameplay is shaping up to offer the mix of old and new you'd expect from an update of the series. The "old" grounds the title with a number of familiar trappings. As a result, you'll be able to play as the franchise's signature quartet of heroes, which includes: the burly warrior, the buxom valkyrie, the mighty wizard, and the food-needing elf. Each will have his or her own unique strengths and weaknesses that will lend themselves to different styles of play. The game's structure is also a returning staple that will require you to guide your hero through a variety of locales by slashing the heck out of anything that gets in your way. You'll collect items, earn experience, and search for hidden areas as you make your way through to the next area. The core multiplayer mechanics will be back as well, letting you and up to three friends plow through the game. Trailer: http://www.gamespot.com/xbox/rpg/gauntletworkingtitle/media.html ('Stream for free') JavaScript:launchGSL("/live/streamer_new2.html?title=Gauntlet+Seven+Sorrows+Official+Trailer+1&path=gauntlet_tr0216.asx&pid=919934&ppath=xbox%2Frpg%2Fgauntletworkingtitle&ksubmoid=&urdate=1128150000", "", 718, 500) ![]() ![]() ![]() ![]() ![]() Gauntlet: Seven Sorrows - OB1 - 17th February 2005 They sure like their bloom lighting. Gauntlet: Seven Sorrows - A Black Falcon - 17th February 2005 It looks pretty good, but is obviously unfinished... Gauntlet is about massive numbers of enemies spawning infinitely from generators so they'd better be able to do a lot of enemies at once quite well for it to be a Gauntlet game. :) Of course, some more RPG elements like they describe would be nice... Gauntlet Legends already has some, but some more player choice in character development would be nice. Nothing hugely dramatic, but why not make it a bit RPG-ish... as long as it keeps the fast, somewhat chaotic action mixed with puzzles formula that worked so well in past Gauntlet games, though, of course. (Oh, and I know that Gauntlet Legends/Dark Legacy are love-or-hate games. Reviews like Gamespot's proove that. I'm not sure why there is such strong dislike from some people for them, but there clearly is... but of course I'm one of the people on the other side. :)) Gauntlet: Seven Sorrows - Dark Jaguar - 17th February 2005 Yeah I saw the story, interesting idea of the main villian actually trying to redeem themselves WITHOUT the intervention of the heroes, but my point still stands. Yes those numbers are common, but they still pick them for a reason. I am NOT saying there is some real world meaning behind it, I'm saying they pick these numbers with the mythelogical meaning behind them in mind. I mean, you ignore a large part of what I said. Do you disagree, do you think that Zelda for example just picked the numbers they picked at random? Gauntlet: Seven Sorrows - Great Rumbler - 17th February 2005 It's like the Seven Deadly Sins. Gauntlet: Seven Sorrows - OB1 - 17th February 2005 Or 7-11. Gauntlet: Seven Sorrows - Great Rumbler - 17th February 2005 I don't think the Seven Deadly Sins and 7-11 really have that much in common... Gauntlet: Seven Sorrows - OB1 - 17th February 2005 I just wanted to name another 7 thing. Gauntlet: Seven Sorrows - Great Rumbler - 17th February 2005 Okay. Gauntlet: Seven Sorrows - Dark Jaguar - 17th February 2005 7-11 has a LOT in common, you see, both 7 and 11 are exactly 4 from EACH OTHER. What are the ODDS? :D Gauntlet: Seven Sorrows - A Black Falcon - 17th February 2005 Quote:Yeah I saw the story, interesting idea of the main villian actually trying to redeem themselves WITHOUT the intervention of the heroes, but my point still stands. Yes those numbers are common, but they still pick them for a reason. I am NOT saying there is some real world meaning behind it, I'm saying they pick these numbers with the mythelogical meaning behind them in mind. I mean, you ignore a large part of what I said. Do you disagree, do you think that Zelda for example just picked the numbers they picked at random? In most games I am sure that there is no special meaning to the number chosen. Zelda and three (the triforce, etc)? Perhaps there is some meaning there. But there's no meaning in, for example, the number eight, a frequent shower in Zelda games... or nine, or ten, or sixteen, or four, or any other number of dungeons/shards/whatever a Zelda game has had... they chose those numbers based on how long they thought the dungeons would be, how much gameplay they thought would go in between each one, and other such questions. As for the story here (Gauntlet), I'd say that either there is no meaning or they're making some kind of connection (spelled out or just allegorical) with the seven deadly sins of the bible. :) Which is it? I'm not sure. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 http://www.cgonline.com/content/view/603/2/ Quote: Gauntlet: Seven Sorrows Interview Print E-mail The writers have a sense of humor at least, but I'm still pretty dubious about if this game will really be Gauntlet, or will just be a new action/RPG with the Gauntlet name tied to it... I want generators creating 98% of the enemies, constant spawning that forces you to fight massive numbers of enemies, very simple levelling up (maybe having choices when you level up could work, but if you do that keep it very simple -- this is Gauntlet, and simplicity is a big part of why it's fun...), shooting-the-walls and hitting-switches puzzles... you know, everything that makes Gauntlet Gauntlet... and I don't know if this game will have that. "But it might be BETTER", you say? Eh, who knows... I just know that Gauntlet, as it was in Legends and Dark Legacy, was great and didn't really need a huge revamp. We're getting it anyway. But if it does work, and it is still Gauntlet... well, I think I'll need a new video card. :D Gauntlet: Seven Sorrows - OB1 - 29th March 2005 Gauntlet stinks. :) Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 Seven Sorrows isn't Legends, OB1... you might take that more positively than I do. :) Gauntlet: Seven Sorrows - OB1 - 29th March 2005 I know, I was just saying that Gauntlet sucks. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 Well you're very, very wrong. You and your friends at Gamespot can go have a Gauntlet-Hater party or something... :) Gauntlet: Seven Sorrows - OB1 - 29th March 2005 But I hate gamespot. Seriously, Gauntlet sucks. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 You agree with them about Gauntlet. And it quite definitely doesn't... it's just a game (Legends/Dark Legacy) that seems to be one of those 'love or hate' games, without much in between. Gauntlet: Seven Sorrows - OB1 - 29th March 2005 It sucks. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 Simplistic does not necessarially mean awful. Gauntlet: Seven Sorrows - OB1 - 29th March 2005 Of course not. But simplistic does not mean good, either. Gauntlet sucks. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 You like to talk about how simplicity is good, you know... unless it's not? Look, I know that when anyone plays a game they will have a slightly different opinion of it than anyone else. That's obvious, as people are different. But people should also be able to look at the game objectively, without their biases, and look at its qualities from that perspective... it's hard to do, I know (no one can do that all the time for sure), but can't you try? Gauntlet: Seven Sorrows - OB1 - 29th March 2005 I never said that all a game needs to be good is simplicity. That is again you completely failing to understand even the most simplest of statements. And Gauntlet still sucks. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 No, I was intentionally simplifying them in an attempt to not have to write a long post. :) Dark Legacy's fun but just a rehash, but Legends is a very good game... I know you don't get it, but there is a lot of fun to be had in Gauntlet. I know it and almost everyone I've played the game with knows it too. Gauntlet: Seven Sorrows - OB1 - 29th March 2005 I "get it" just fine. That doesn't change its suckiness. Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 That's an opinion, not a fact. Gauntlet: Seven Sorrows - OB1 - 29th March 2005 *GASP!!!* Gauntlet: Seven Sorrows - A Black Falcon - 29th March 2005 Have you played Dark Alliance, OB1? Gauntlet: Seven Sorrows - OB1 - 29th March 2005 The BG game? Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Technically, yes, but I'd rather not think of it as having anything to do with BG... :) Gauntlet: Seven Sorrows - OB1 - 30th March 2005 Yeah, didn't much care for it. Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Decent, but mostly uninteresting and not nearly as fun as Gauntlet Legends. Gauntlet: Seven Sorrows - OB1 - 30th March 2005 I used to make fun of the few people that I knew who loved those crappy Gauntlet games. But they loved all super-repetitive action games, like Diablo II. Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Diablo II is alright, but got boring after I finished it on Normal... I know some people who got very addicted to playing that game online, though. I don't get it... it's a very well made game, true (that's a given for a Blizzard title.), but it gets boring after a while! I have very little interest in going through the same environment for the fifth, or tenth, or fiftieth, time just to level my character or get some good loot... Zzz... it's fun as long as you have new areas to go to, but once it's done? It's done. I never got even halfway on the second difficulty (that you unlock once you beat the first). One thing's for sure, though... Diablo II is a far better game than Dark Alliance. DII is an A-quality title. BGDA is B-quality, if I'm being nice. Gauntlet? Production values are probably mid B-quality, but it's got A-quality pure fun... Well, other than the bosses... Legends/Dark Legacy bosses are just too hard. :) Gauntlet: Seven Sorrows - OB1 - 30th March 2005 How come you critisize simple FPS's but love horrible simple games like Gauntlet and Cruisin'? Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Gauntlet is a lot better than Cruis'n. And yes, I'd rather have Gauntlet Legends than Perfect Dark. Oh, I know, PD is the better game overall. I just have more fun playing Gauntlet... as I've said many times, I'm just not a huge fan of FPSes. Gauntlet: Seven Sorrows - OB1 - 30th March 2005 You crezeh. Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Everyone has their own opinions... doesn't necessarially (sp?) make them crazy. Gauntlet: Seven Sorrows - OB1 - 30th March 2005 Yours are, though. Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 No more than anyone's. And that includes you, for sure. Gauntlet: Seven Sorrows - OB1 - 30th March 2005 Seriously, your tastes are really weird. You favorite racing series is Rush, you hate Gran Turismo, you love Cruisin', you hate even good FPS's, you have no interest in RE4, and you love repetitive top-down hack-and-slash games. Gauntlet: Seven Sorrows - Great Rumbler - 30th March 2005 I think that qualifies as crazy. Gauntlet: Seven Sorrows - A Black Falcon - 30th March 2005 Quote:Seriously, your tastes are really weird. You favorite racing series is Rush, you hate Gran Turismo, you love Cruisin', you hate even good FPS's, you have no interest in RE4, and you love repetitive top-down hack-and-slash games. Not true or unfair characterizations which I have sufficiently explained many times, not that you care. I've played Gran Turismo for maybe five minuites, at most. I won't judge it. All I can say is that I usually do not like realistic racing games... but I can't judge any specific one without playing it. Cruis'n? Fun arcade racing. No depth, gets old fast. But fun for a while and then every once in a while when you just want to drive fast. Rush? Yeah, that's my favorite racing series. Closely followed by F-Zero (and then probably Wipeout). FPSes? Oh, I never said I don't like some... the ones I own I mostly like. Jedi Knight's in my top 10 PC games list. I enjoy the single player modes, when they are done well. It can be fun to run around in a FPS and kill things... but there are other genres I like more, like platformers, or RPGs, or adventure games, or strategy games... RE4? Eh, whatever. Might get it someday, but I have higher priorities. If you think me weird for that one, oh well. Quote: love repetitive top-down hack-and-slash games. Every game is different. Diablo II is a good game, but I can't understand why some people obsessively play it for years. I played for a couple weeks and that was plenty. BGDA is just decent enough to play but has nothing on a real RPG. Zelda: Four Swords and FFCC are alright too, though simple... or I could mention X-Men Legends, that game's in this category too. But you don't care about any of those games, you mean Gauntlet. Gauntlet is an action game, with slight RPG elements. It's not an action-RPG. It's an action game. An arcade action game. That's something you have to understand to like it. Gauntlet is fun because of its simplicity... more depth might hurt (like Gradius -- that game is great because of the simple system. Make it too cumbersome and the game wouldn't work.). 'Hack-and-slash'? Perhaps, but it's not hack-and-slash like most games of the type, because its RPG elements are so tiny... you go through mostly linear levels killing things and destroying monster generators. There's not some hidden great depth behind it. As I've said before, I think one of the problems with BGDA is that they tried to put in that depth and it just didn't work... some games need to be deep, like strategy games and RPGs, but in others, it just hurts. Like Gradius or Gauntlet. |