17th February 2005, 10:00 PM
Quote:Yeah I saw the story, interesting idea of the main villian actually trying to redeem themselves WITHOUT the intervention of the heroes, but my point still stands. Yes those numbers are common, but they still pick them for a reason. I am NOT saying there is some real world meaning behind it, I'm saying they pick these numbers with the mythelogical meaning behind them in mind. I mean, you ignore a large part of what I said. Do you disagree, do you think that Zelda for example just picked the numbers they picked at random?
In most games I am sure that there is no special meaning to the number chosen. Zelda and three (the triforce, etc)? Perhaps there is some meaning there. But there's no meaning in, for example, the number eight, a frequent shower in Zelda games... or nine, or ten, or sixteen, or four, or any other number of dungeons/shards/whatever a Zelda game has had... they chose those numbers based on how long they thought the dungeons would be, how much gameplay they thought would go in between each one, and other such questions.
As for the story here (Gauntlet), I'd say that either there is no meaning or they're making some kind of connection (spelled out or just allegorical) with the seven deadly sins of the bible. :) Which is it? I'm not sure.