21st February 2003, 10:28 PM
When I got my Memory Card 251, I copied over all the savefiles... one I think didn't let it move over (one of the Sonic Adventure 2 ones maybe?), but somehow I did copy or move it... forget how though.
I just HATED having that N64 memory card be "full" even though not even 2/3 of the blocks were actually full... not nice at all. I guess that some N64 games used lots of blocks (sports games, and Super Mario Kart's 120 block ghost save), but none of the 10 games that I have on that memory card are over maybe 15 blocks... and most are under 5... Perfect Dark does have that 40 block save it auto-saves on any memory card in the system, but it seems to serve no purpose at all, so I just delete it.
Oh, and anyone remember Blast Corps and how finicky it is? The game will not start if you have a rumble pack in the system. It gives an error message. Also, if you have a memory card in the controller when you turn the system on it puts a 4 page (yes, 4 pages) and 40 to 60 block save on it automatically... and also doesn't let you load the savegame on the cartridge unless you reset the game after taking out the memory card... I used the on-cart save, so removing the stuff every time before I played that game was a major pain. No other game had issues like that one... except PD's inexplicable 40 block useless save it puts on the card.
Oh, and yes, I do think that its really dumb that many games still use limited save slots... like Wave Race Blue Storm (each save uses its own slot in the card, but only 3 per memory card allowed), Mario Sunshine, Rogue Leader, Metroid Prime, or Eternal Darkness' limited number of saveslots in 1 memory card slot... I don't know why Nintendo insists on doing it that way when it would be so much better (and easier on the memory card...) if you could save each game in its own slot... it would alleviate issues with running out of save slots and usually save space on the memory card...
On to Pikmin... again. I know you can beat it in 30 days... but I've already said why its a problem anyway. I REALLY, really don't want to see the timelimit return... they MUST make it significantly longer, for one... time missions if you must (for difficulty)... that could get annoying, sure, but at least you wouldn't have the chance of having to start the game all over because you mess up...
Huh? I don't get what you're saying here... I guess you haven't played Warcraft III... but upkeep for Pikmin would be a good idea that definitely could work well if implemented correctly.
I just HATED having that N64 memory card be "full" even though not even 2/3 of the blocks were actually full... not nice at all. I guess that some N64 games used lots of blocks (sports games, and Super Mario Kart's 120 block ghost save), but none of the 10 games that I have on that memory card are over maybe 15 blocks... and most are under 5... Perfect Dark does have that 40 block save it auto-saves on any memory card in the system, but it seems to serve no purpose at all, so I just delete it.
Oh, and anyone remember Blast Corps and how finicky it is? The game will not start if you have a rumble pack in the system. It gives an error message. Also, if you have a memory card in the controller when you turn the system on it puts a 4 page (yes, 4 pages) and 40 to 60 block save on it automatically... and also doesn't let you load the savegame on the cartridge unless you reset the game after taking out the memory card... I used the on-cart save, so removing the stuff every time before I played that game was a major pain. No other game had issues like that one... except PD's inexplicable 40 block useless save it puts on the card.
Oh, and yes, I do think that its really dumb that many games still use limited save slots... like Wave Race Blue Storm (each save uses its own slot in the card, but only 3 per memory card allowed), Mario Sunshine, Rogue Leader, Metroid Prime, or Eternal Darkness' limited number of saveslots in 1 memory card slot... I don't know why Nintendo insists on doing it that way when it would be so much better (and easier on the memory card...) if you could save each game in its own slot... it would alleviate issues with running out of save slots and usually save space on the memory card...
On to Pikmin... again. I know you can beat it in 30 days... but I've already said why its a problem anyway. I REALLY, really don't want to see the timelimit return... they MUST make it significantly longer, for one... time missions if you must (for difficulty)... that could get annoying, sure, but at least you wouldn't have the chance of having to start the game all over because you mess up...
Quote:Quote:I got one! Penelize for having lots of pikmin
But that doesn't change the fact that you could keep going back and getting more pikmin up until the maximum level allowed.
Huh? I don't get what you're saying here... I guess you haven't played Warcraft III... but upkeep for Pikmin would be a good idea that definitely could work well if implemented correctly.