27th April 2004, 10:08 AM
Quote:Super Mario... Hmm... Until Super Mario World 2, all the Mario games except SMB2 had timers, yet I never felt like they prevented me from exploring, just made me explore knowing there's a threat looming when I do so. SMBDX, if they decided to toss out the timer during the level challenges, would have sucked.
There is very little possible exploring to do in most of the 2D Mario games, and the ones where the timer is an actual threat (SMB1, DX) there is pretty much zero need for exploration. Now try putting a timer in Mario 64 and see what happens. Yes, there's a reason why it's not there, DJ.