25th March 2004, 9:53 PM
As far as survival horror, if it scares me, it's good (and bad for the same reason), but honestly I do prefer psychological horror to mere physical horror. Still, I honestly didn't like Silent Hill 2. I want to try out one of the other ones, but the second one has such an incredible level of repetitive... osity, that I just couldn't get into it. I spent SUCH a long time wandering around the similar looking parts of the town and the hotels that I just got bored. Honestly, the story showed promise, but it was just a tad repetitive. I can't bring myself to try the game again because of that. Still, I understand 2 is the only one with this issue. I think Konami should make Silicon Knights remake Silent Hill 1 for GCN.
Anyway, Weltall, which is your favorite in the series? I'm willing to try out either 1 or 3, but I don't know which one. Remember that this is the series' second chance for me, so I want to make sure I'm playing the very best the series has to offer, as I've tried the worst and know that well enough that I won't make a judgement call here.
Anyway, I would put the story of Chrono Cross up there with Xenogears myself.
All things considering, I like the storyline of Zelda. Yes I know it's very repetitive, but I'm the sort who reads way too into things, so I see a lot more meaning and depth in the story than was likely ever even intended. Link's Awakening in particular made me think more than it was likely they wanted me to.
OB1, just make sure you don't take what Weltall said too literally. Of course he's the type who knows games are for playing more than watching or reading. However, in the case of something like for example Resident Evil, the entire focus of the game is the combination of story and gameplay. Without the gameplay, the story would be utterly dull. Without the story, the gameplay would be utterly dull. Only both combined make a fun experience. Now, Xenogears doesn't exactly meld the two elements like the survival horror genre does, but you know I'm just making a general point... Anyway, the story IS great and honestly I was under the impression, as you've said yourself, that you never even beat the game because you couldn't stand the constant battling. If you haven't beaten it, you can't say the story is repetitive, because the story has some massive twists and expansions late into it that make it very different than other storylines I've seen. Yes, when you get right down to it this SORT of story has been done before, but honestly there are only 8 basic kinds of stories anyway (or maybe I got the number wrong). Anyway, it's human vs human, human vs society, human vs nature, human vs god, human vs self, and some others I forget. All stories are of those basic types anyway, and the only originality comes in HOW the story is told and what combinations and rations those basic story types are mixed in. As Weltall so accuratly pointed out, your precious Star Wars is also famous for it's very overused storyline type and repetitive battles. However, you love that. I myself enjoy watching Star Wars now and again too, but hey you yourself have stated this same thing over and over again as being exactly what the maker is trying to do.
I'll only add that while I can understand if you got bored with the battles, all a matter of opinion and all, it's a bit odd that you would call it completely aweful and horrible taste to be able to enjoy them for the good parts. No, I don't mean "good because it SUCKS" or whatever your comeback is :D, I mean more along the lines of the unique take on the battles with the ability to mix and match fighting. Also, being able to slowly unlock more moves is something I found very fun. I generally never got bored because I was always getting new abilities. Yes, the ether I found to be almost useless, but other than that it's a very fun system. It's a matter of how you look at it I suppose. I am not one to get bored with battles so long as the battle system is fun.
Anyway, Weltall, which is your favorite in the series? I'm willing to try out either 1 or 3, but I don't know which one. Remember that this is the series' second chance for me, so I want to make sure I'm playing the very best the series has to offer, as I've tried the worst and know that well enough that I won't make a judgement call here.
Anyway, I would put the story of Chrono Cross up there with Xenogears myself.
All things considering, I like the storyline of Zelda. Yes I know it's very repetitive, but I'm the sort who reads way too into things, so I see a lot more meaning and depth in the story than was likely ever even intended. Link's Awakening in particular made me think more than it was likely they wanted me to.
OB1, just make sure you don't take what Weltall said too literally. Of course he's the type who knows games are for playing more than watching or reading. However, in the case of something like for example Resident Evil, the entire focus of the game is the combination of story and gameplay. Without the gameplay, the story would be utterly dull. Without the story, the gameplay would be utterly dull. Only both combined make a fun experience. Now, Xenogears doesn't exactly meld the two elements like the survival horror genre does, but you know I'm just making a general point... Anyway, the story IS great and honestly I was under the impression, as you've said yourself, that you never even beat the game because you couldn't stand the constant battling. If you haven't beaten it, you can't say the story is repetitive, because the story has some massive twists and expansions late into it that make it very different than other storylines I've seen. Yes, when you get right down to it this SORT of story has been done before, but honestly there are only 8 basic kinds of stories anyway (or maybe I got the number wrong). Anyway, it's human vs human, human vs society, human vs nature, human vs god, human vs self, and some others I forget. All stories are of those basic types anyway, and the only originality comes in HOW the story is told and what combinations and rations those basic story types are mixed in. As Weltall so accuratly pointed out, your precious Star Wars is also famous for it's very overused storyline type and repetitive battles. However, you love that. I myself enjoy watching Star Wars now and again too, but hey you yourself have stated this same thing over and over again as being exactly what the maker is trying to do.
I'll only add that while I can understand if you got bored with the battles, all a matter of opinion and all, it's a bit odd that you would call it completely aweful and horrible taste to be able to enjoy them for the good parts. No, I don't mean "good because it SUCKS" or whatever your comeback is :D, I mean more along the lines of the unique take on the battles with the ability to mix and match fighting. Also, being able to slowly unlock more moves is something I found very fun. I generally never got bored because I was always getting new abilities. Yes, the ether I found to be almost useless, but other than that it's a very fun system. It's a matter of how you look at it I suppose. I am not one to get bored with battles so long as the battle system is fun.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)