22nd March 2004, 12:37 PM
Quote:Eh, whatever. It was enough for me and it's no less than what was in MGS2, so I'm satisfied. I SAID I expect more from MGS3, what do you want my opinion to be?
That it should have been a better update?
Quote:Eh, yes it is. If you tilt the stick a little, he crawls. If you tilt it full, he runs. That is analog controlling. Now, it's not GREAT analog controlling, it's not incremental. But it's still there.
It's not true analog. All they did was make it so that slight tilt = walk and full tilt = walk + run button.
Quote:First off, the game is gorgeous. It is considerably better-looking than MGS2 was. This is most apparent in the character modeling. When I saw a tear in Meryl's eye, dirt and smudges on Snake's face, or the bruises and blood on Liquid's face, or how Snake had a visible layer of sweat on his body after the torture scene, I saw an improvement over MGS2. There is very little noticable aliasing, and the polys themselves are more detailed.
The models are a bit better than MGS2's but the environmental texture work is a little more plain than MGS2's, and the framerate isn't as smooth. Considering when MGS2 was developed and for what system, you'd think that they could get a lot more out of the GC engine for TS. The cinemas are indeed better thanks to Ryuhei Kitamura's direction, though.
Quote:What did irritate me, however, was how almost all of the characters with accents sound straight American now. Mei Ling lost her Korean accent, Naomi's British accent was totally missing
Mei Ling is supposed to be Korean? That's a Chinese name, not a Korean one.