24th February 2004, 10:50 AM
I'm not talking about improvements in technology, rather improvements in game mechanics. After OoT pretty much all third-person 3D action games copied the lock-on system, and you don't see too many new games without it. Why is that? Because it's a million times better than how it was before OoT came out! Quick weapon switching isn't as big of an innovation as OoT's lock-on system, but it's certainly something that games have used for several years now, and when a game like SoM comes along and ignores it, it sticks out like a sore thumb.
ABF, just because you cannot see more than 10 frames per second doesn't mean that we're all like that. Most human beings see things in at least 60 frames per second, so when you play a game like JFG which frequently jumps from 10 to 30 seconds, the slowdown can seriously hurt the gameplay. If it's at a relatively constant framerate then it's not quite so noticable, but when it jumps from a very low framerate to a more acceptable framerate then it most certainly is a distraction.
ABF, just because you cannot see more than 10 frames per second doesn't mean that we're all like that. Most human beings see things in at least 60 frames per second, so when you play a game like JFG which frequently jumps from 10 to 30 seconds, the slowdown can seriously hurt the gameplay. If it's at a relatively constant framerate then it's not quite so noticable, but when it jumps from a very low framerate to a more acceptable framerate then it most certainly is a distraction.