18th February 2004, 2:02 PM
SD3 has that dual-level ring for items and magic and does remember which one you were on. Which item? I don't remember, probably... I get what you mean. I just think that having seven or eight rings in that kind of system would be more confusing and not as good as having a base ring menu. It'd take longer to navigate, for one thing... flipping through various rings (remember you'd need like seven or eight rings for Sword) would probably take even longer than just going to the main ring and spinning to what you want... not to mention how Sword has lots of sub-rings, like the five different categories of items or the four categories in the Stats ring... how do you deal with that? Combining all the items in one ring is impossible. I don't see how this would deal with the subrings. Would we need fifteen rings to flip through? THAT'd work well...
That system would take even longer to switch weapons in than in the system Sword uses! I don't see how it could possibly be either faster or easier to use, or less confusing (given how you'd have no main ring to show all your options at once)...
Oh and OB1, come back when the GB has 8 buttons. Until then this is the best system they could possibly have.
That system would take even longer to switch weapons in than in the system Sword uses! I don't see how it could possibly be either faster or easier to use, or less confusing (given how you'd have no main ring to show all your options at once)...
Oh and OB1, come back when the GB has 8 buttons. Until then this is the best system they could possibly have.