10th May 2006, 7:25 AM
Yeah! babies! lol... that's funny because babies are always crying, just like they are now.... good comparison!
Anyway, I totally agree that N64 games will be weird on this thing. But check it out; it has the GC L and R that look to be double clickness, then you have z1 and z2 buttons as well. the 4 face buttons SNES style and two sticks. So you just poped in Turok: the dinosaur hunter.
4 face buttons are movement, just as the c buttons (or use the stick if you like it), they should be close enough together to use as c-buttons anway.
either stick looks (aims)
z1 and z2 scrolls weapons
L map
R jump
d-pad toggles walk or run
viola!
....
...so how the fuck do you FIRE?
yeah, in order for N64 games to work on this thing, it will need new mapping of the buttons.... in mio, that detracts froom the retro experience. I trust nintendo, and this thing could have actual triggers on it's back we dont know about. but imagine mario 64 in your head, you're running, hey you need to do a long jump, you press and hold Z while... yeah, the whole feeling is gone.
And then of course, filed under obvious, is the likely release of retro controllers that look like stylized versions of the originals.
But there is definitely good news in all of this, and that is a sweet looking retro pad (I love the apple look), and quality clack-clack GC control sticks instead of the 64's thumb murderer. All we need, Nintendo, is to see how this works with complicated N64 games. I see how Mario 64 would work on it, I see how OoT will work on it (I liked the c-stick on the GC pad for secondary items). But games that use the c-buttons as movement, getting translated to the second stick, will piss me off.
IF, and this is a major, major if. If, Goldeneye, Rage Wars or PD were on the VC, and i cant use face buttons for movement, I will kill someone. Probably myself, but maybe the president of these united states.
Anyway, I totally agree that N64 games will be weird on this thing. But check it out; it has the GC L and R that look to be double clickness, then you have z1 and z2 buttons as well. the 4 face buttons SNES style and two sticks. So you just poped in Turok: the dinosaur hunter.
4 face buttons are movement, just as the c buttons (or use the stick if you like it), they should be close enough together to use as c-buttons anway.
either stick looks (aims)
z1 and z2 scrolls weapons
L map
R jump
d-pad toggles walk or run
viola!
....
...so how the fuck do you FIRE?
yeah, in order for N64 games to work on this thing, it will need new mapping of the buttons.... in mio, that detracts froom the retro experience. I trust nintendo, and this thing could have actual triggers on it's back we dont know about. but imagine mario 64 in your head, you're running, hey you need to do a long jump, you press and hold Z while... yeah, the whole feeling is gone.
And then of course, filed under obvious, is the likely release of retro controllers that look like stylized versions of the originals.
But there is definitely good news in all of this, and that is a sweet looking retro pad (I love the apple look), and quality clack-clack GC control sticks instead of the 64's thumb murderer. All we need, Nintendo, is to see how this works with complicated N64 games. I see how Mario 64 would work on it, I see how OoT will work on it (I liked the c-stick on the GC pad for secondary items). But games that use the c-buttons as movement, getting translated to the second stick, will piss me off.
IF, and this is a major, major if. If, Goldeneye, Rage Wars or PD were on the VC, and i cant use face buttons for movement, I will kill someone. Probably myself, but maybe the president of these united states.