9th May 2006, 6:55 PM
Quote:Try Banjo's games, or maybe Paper Mario, or Zelda. Or, for one where you have to hold down opposing directions, try Tetrisphere and a number of the special passwords that unlocked special game modes (in fact, a lot of the games with odd button codes like that).
But you are ignoring the other issue, response time. A button gives a lot quicker response times when it comes to things like firing an arrow or spitting eggs at people than any direction on a stick. Legend of Legaia, a PS1 game, just so happened to let you use the second stick for all the RPG actions, but using it was just far too awkward. And, let's not forget accidently going at just the wrong angle and hitting the wrong thing, which happens more often using a stick for commands meant for buttons than using the actual buttons.
Suffice it to say that a 6 button layout is still needed. I would actually almost be fully satisfied if they just added a 6 button layout to the retro controller (remembering that yes, I can in fact use Gamecube controllers on the system). I'd really like a reason why they came up with such a screwy place to put those second shoulder buttons. Well, I suppose if they are "power" and "menu" buttons, making them hard to reach is a good call, and they aren't really needed if it's only for N64 and below. Adding two grips and adding two buttons should be fine then.
At least SOMEONE understands... but yes, everything you say is absolutely correct. GR and RR (and evidently Nintendo itsself) are fooling themselves if they think that this will actually work, and have seriously selective memory if they think that N64 games only used the C-stick to move around the camera. That's just not true. The only genre where there is a shred of truth to it is 3d platformers, and even THERE it's not all true, as DJ says with the example of Rare's platformers which use the C-buttons as buttons, and all of them! But in so many other games ...
Well, again, just play OoT for GC. Two buttons are gone and there is NO solution for it -- you now have to use the ANALOG STICK for a face button, and a shoulder button for another? What the heck? It's awful! It does not work! Not now, not ever! I tried... it's pretty bad. And while Zelda can kind of limp along with a two-item inventory, other games... well, no. From fighting games (absolutely impossible to do decently, as I said) to racing games (most of which use the C buttons, and none of which use them for anything that makes any sense to put on an analog stick -- uhh, so now rightstick-up is drop weapon, and rightstick-left is turbo, and A is accelerate, and B is brake, and X is handbrake, and Y is reset, or something? Ack! Awful! I have a lot of N64 racing games, and most of them would be made significantly worse with this controller...) to action games (JFG, anyone? Thought not!) to action/RPGs (Gauntlet: Legends' inventory system...) to platformers (Rare's platformers, or the Goemon games, or others), it's just insane to expect this thing to work with games designed for a vastly different (and, I would add, vastly superior) controller like the N64 controller.