9th May 2006, 5:04 PM
Quote:Use the GC controller then.
You didn't read what I wrote, did you...
:bang: :bang: :bang: :bang: :bang:
READ next time!
Quote:Yep, it would work fine with those changes. We're in agreement.
Hah, you say it as if that'd be an easy, simple list of minor changes they could easily and unobtrusively add... :D
Quote:And hey, Z1 and Z2 eh? That's an interesting idea. What to name the should buttons? Well, I think perhaps the PS2 naming convention would work fine. L1 and L2, R1 and R2. If they want, put the digital click in the triggers too (not needed, but helpful in knowing when you are about to switch functionality).
I believe that the two shoulder buttons on the nunchuck are named Z1 and Z2, so I was using those names... they work as well as any.
Quote:Such a controller would be the optimum solution for backwards compatibility. As far as correct button names... Yeah there are a lot of solutions. Unfortunatly, I'm afraid none of them work all that great. At least using the SNES naming works for two systems, but for N64 and Gamecube? We'll just have to accept there's no perfect naming solution and go with it I guess... Wait, the only real solution is in the form of those "shudder" name plates. Since those actually replace the buttons too (the plastic parts you press anyway), they could sell all manner of cheap little shells with configurations for N64 and Gamecube (in tacky art styles like Zebra or "spilled some paint", or maybe even Tiger stripes! Tigers are cool! I'd just go for "retro" myself, with the "actual" names on the original plates (they do need official names for the buttons overall for the purpose of porting normal controller style games to the system)).
This controller does not need to be fully GC compatible -- the GC controllers are for that. It needs to be compatible with games ported from other consoles (PS3/X360 mainly) and all the systems in the Virtual Console. A much harder task... and yeah, there is no good button naming system. The simplest one is to go the way of PC gamepads and simply give the buttons numbers, not names, so that they don't have letters on them that incorrectly tie your memory to a symbol that is wrong... but as a console buttons traditionally aren't just numbered, so that's not the greatest answer either. Saying 'reprogram the games to change button references' is perhaps the best solution (for whatever layout you end up with), but that'd require a lot more effort... it's clearly the best answer, but it'd require a lot more effort. Maybe too much to make it feasible. But I don't see any other truly good solution... 'just have A be v (C-down) in this game and II in that game' would get very confusing, to say the least!
Nameplates would work too. But I agree, that's not exactly a good solution either...
Quote:meh, it'll be fine. most n64 games used the c-buttons for camera or movement, and that can easily be done with the second stick.
Mistaken sentiments like these and GR's make me want to go through my entire N64 collection and detail how large the number of games truly is that would be broken by the loss of those two essential face buttons is... maybe I will.