9th May 2006, 4:38 PM
Yep, it would work fine with those changes. We're in agreement.
Further, such a layout gives that controller the same number of buttons as the competition, even without clickable sticks, which means our dream controller would be "port ready".
And hey, Z1 and Z2 eh? That's an interesting idea. What to name the should buttons? Well, I think perhaps the PS2 naming convention would work fine. L1 and L2, R1 and R2. If they want, put the digital click in the triggers too (not needed, but helpful in knowing when you are about to switch functionality).
Such a controller would be the optimum solution for backwards compatibility. As far as correct button names... Yeah there are a lot of solutions. Unfortunatly, I'm afraid none of them work all that great. At least using the SNES naming works for two systems, but for N64 and Gamecube? We'll just have to accept there's no perfect naming solution and go with it I guess... Wait, the only real solution is in the form of those "shudder" name plates. Since those actually replace the buttons too (the plastic parts you press anyway), they could sell all manner of cheap little shells with configurations for N64 and Gamecube (in tacky art styles like Zebra or "spilled some paint", or maybe even Tiger stripes! Tigers are cool! I'd just go for "retro" myself, with the "actual" names on the original plates (they do need official names for the buttons overall for the purpose of porting normal controller style games to the system)).
GR, read what he said. The GCN controller has a lacking in the N64 controller emulation department. Namely, there are a number of times in a couple, only a couple, N64 games where I've needed to press opposing directions on the C buttons (left and right at once, or up and down at once) which just aren't possible on a control stick. Further, it isn't nearly as responsive to use a stick as it is to hit a button. And we already covered why a 4 button layout is just not sufficient a lot of the time. The gamecube controller is great on it's own, but if you want to emulate N64 games, you need the old layout the games were desiged around. No need for 3 prongs, I just mean the buttons need to be in the same layout.
I think the solution I described above does the job very well.
Further, such a layout gives that controller the same number of buttons as the competition, even without clickable sticks, which means our dream controller would be "port ready".
And hey, Z1 and Z2 eh? That's an interesting idea. What to name the should buttons? Well, I think perhaps the PS2 naming convention would work fine. L1 and L2, R1 and R2. If they want, put the digital click in the triggers too (not needed, but helpful in knowing when you are about to switch functionality).
Such a controller would be the optimum solution for backwards compatibility. As far as correct button names... Yeah there are a lot of solutions. Unfortunatly, I'm afraid none of them work all that great. At least using the SNES naming works for two systems, but for N64 and Gamecube? We'll just have to accept there's no perfect naming solution and go with it I guess... Wait, the only real solution is in the form of those "shudder" name plates. Since those actually replace the buttons too (the plastic parts you press anyway), they could sell all manner of cheap little shells with configurations for N64 and Gamecube (in tacky art styles like Zebra or "spilled some paint", or maybe even Tiger stripes! Tigers are cool! I'd just go for "retro" myself, with the "actual" names on the original plates (they do need official names for the buttons overall for the purpose of porting normal controller style games to the system)).
GR, read what he said. The GCN controller has a lacking in the N64 controller emulation department. Namely, there are a number of times in a couple, only a couple, N64 games where I've needed to press opposing directions on the C buttons (left and right at once, or up and down at once) which just aren't possible on a control stick. Further, it isn't nearly as responsive to use a stick as it is to hit a button. And we already covered why a 4 button layout is just not sufficient a lot of the time. The gamecube controller is great on it's own, but if you want to emulate N64 games, you need the old layout the games were desiged around. No need for 3 prongs, I just mean the buttons need to be in the same layout.
I think the solution I described above does the job very well.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)