8th May 2006, 8:14 PM
Quote:Actually, there's several more pages, but that's the best one. The Something Awful forums have the rest, if you're curious.
If you know links to any others, post them in the thread!
Quote:I am SO hoping that the world really is as vast and expansive as the images have been suggesting. I'm hoping that Nintendo accidently made Elder Scrolls 5 with the game too (only without level ups), but more realistically I'm just hoping for huge expansive landscape.
Hmm... Zelda games have tried to be vast, and the TES series is the definition of vast, but I think that it will be much smaller than those games. Closer to OoT than Oblivion. Larger than OoT, but not the true huge open world of that game... it's Zelda, so it'll be more focused. That's a good thing, though, IMO, as anyone who remembers my opinion on TES should be able to figure out... :)
I mean, big is okay, and a game with the true scale of a real world (Daggerfall in particular (on a pure scale basis -- it's massively repetitive, but ridiculously huge...) not Morrowind), or even just a 'big videogame world' like Morrowind has, is a very interesting concept, but if you do that something else will be sacrificed, and in Zelda that something is the most important part... the story, the dungeons, the quests... Zelda is about a big adventure, but with a framework that you care about. That doesn't completely fit with the game design of a truly huge world like a TES game, so the best thing to do is make the world big, but limit it in order to focus on the stuff that is truly important.
That said, I loved the huge ocean of Wind Waker, and a land-based Zelda that had that sense of scale would be fantastic... as long as it still had all the things that make it Zelda intact.