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EGM Wii stuff - Printable Version

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EGM Wii stuff - A Black Falcon - 8th May 2006

via GAF...

http://www.neogaf.com/forum/showthread.php?t=99015

Quote:$249 Price tag
Virtual Console (we knew this)
3d Controlle (we knew this)
ALWAYS online (console is always online, even when OFF)
Built in speaker on the controller

Quote:-No improved graphics on Virtual Console (as in, they aren't redoing the models, doesn't talk about framerates and such).
-TG16 will have it's 1st party games out at launch, 3rd party will come later as demand increases.
-Estimated prices for the VC are "a few dollars for NES, $5 for SNES and $10 for N64"
-VC games are pro-scan enabled.
-$250 "seems appropriate"
-More 3rd party exclusives than the Cube

Quote:-Zelda is 80% complete, delay was for graphic tweaks, wii functions and because they want the game to be measured on a scale of 1 to 120 instead of 1 to 100.
-NO SWINGING THE CONTROLLER for the sword, you just press a button. There are some cases where you will swing though. Reason = you'll get tired too fast
-Controller does sound effects
-Widescreen on the REV only!
-Navi is only when you play on the REV.
-Something with online is planned but no battle mode.
-More dungeons than OOT already
-More items too

Quote:Metroid Prime 3 - No launch for you! 2007 release
Godzilla (atari) and Snoopy vs the Red Baron (namco) announced

Quote:Mario Revolution - Fall 2006
Smash Bros - Fall 2006



EGM Wii stuff - Dark Jaguar - 8th May 2006

Navi only on Rev. You realize what this means don't you? They are putting "Dongle extras" into the Revolution version! Those bastage! I HATE dongle extras! To be clear on what I mean, since I'm pretty sure I just invented that term, I mean when a game needs new hardware for a feature not by virtue of any new ability the hardware offers, but just because they want you to spend money. Dongle is a term used for computer devices that just plug into a slot (USB these days) on the computer to allow, for example, administrative access to a computer in a corporate environment. For security purposes, they work great. For extorting money out of user's purposes, they are evil.

Nintendo has done this before. The Color Dungeon in LA DX, while it did actually need color, COULD have had a grey scale version of the same puzzles using just the 4 shades the GB offers. I'll forgive that one though, because it's just darned close to crossing the line, not over it.

They did, however, cross it with the two Zelda Oracle games. You remember the special "advance shops" you could only access on a GBA? There is no reason at all why you actually needed a GBA from a hardware perspective. That was using the GBA as a dongle to unlock a special feature, and it was insulting and obvious. Fortunatly the GBA sold plenty well enough on it's own and so I already had one for those games.

Perfect Dark even got in on it, with special cheats only unlocked if you stuck the GBC game into the transfer pack. Fortunatly, you could unlock those anyway, but it was still a cheap thing to do.

They also did it with the Mario Golf game, with special characters you could only get to with transfer pack.

Four Sword Adventures? Eh, that'll slide because in all honesty that game did in fact need the GBAs with the gameplay of not knowing what hidden place your "allies" were in at any time, getting who knows what sort of treasure, and if you played it single player, you could use the controller. Same with Crystal Chronicles, it really did need it, though not as much.

And also, in the case of SMB3Advance, the extra levels were not "dongled in", they were not even on the cart. The cards actually did copy new levels into the game's saved data, so that is easily excusable.

However, if it isn't needed by the new hardware as in the examples I listed above, and it is blatently already in the game code and merely "unlocked" by some piece of hardware that does nothing BUT unlock said feature, it is a DONGLE BONUS and as such is insulting and a blatant rip off.

Nintendo is more reputable than a number of companies, in that their products actually work :D, and their products work well at that. However, they are treading into dangerous exploitation by forcing us to buy hardware for reasons that aren't entirely honest. This idea of "if you buy this, this feature that is already in the game and by all rights would work perfectly on your existing hardware will be activated" can and should be protested by us, the consumers.

Of course, all this said, I'm assuming that the Navi bonus is actually something that doesn't involve using a Revolution exclusive feature. Maybe it is. The name alone really doesn't tell me enough to draw any conclusions. I just wanted to get that rant off my chest I suppose.

At least Nintendo didn't try selling some manipulative snake oil like, I dunno, some "magic coins that can raise your high scores when you put them on your controller".

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EGM Wii stuff - Great Rumbler - 8th May 2006

Edit: Check Forum 5.


EGM Wii stuff - A Black Falcon - 8th May 2006

There's another page too, I posted a link in another thread.


EGM Wii stuff - Great Rumbler - 8th May 2006

Actually, there's several more pages, but that's the best one. The Something Awful forums have the rest, if you're curious.


EGM Wii stuff - Dark Jaguar - 8th May 2006

I am SO hoping that the world really is as vast and expansive as the images have been suggesting. I'm hoping that Nintendo accidently made Elder Scrolls 5 with the game too :D (only without level ups), but more realistically I'm just hoping for huge expansive landscape.


EGM Wii stuff - Rocky Raccoon - 8th May 2006

Awesome news all around. That dude with the egm said that he made a mistake about the ssb date though. it's 2007. there will be 7 first-party wii games at launch though, and 13 third-party. and the $250 was a guess by EGM.


EGM Wii stuff - A Black Falcon - 8th May 2006

Quote:Actually, there's several more pages, but that's the best one. The Something Awful forums have the rest, if you're curious.

If you know links to any others, post them in the thread!

Quote:I am SO hoping that the world really is as vast and expansive as the images have been suggesting. I'm hoping that Nintendo accidently made Elder Scrolls 5 with the game too (only without level ups), but more realistically I'm just hoping for huge expansive landscape.

Hmm... Zelda games have tried to be vast, and the TES series is the definition of vast, but I think that it will be much smaller than those games. Closer to OoT than Oblivion. Larger than OoT, but not the true huge open world of that game... it's Zelda, so it'll be more focused. That's a good thing, though, IMO, as anyone who remembers my opinion on TES should be able to figure out... :)

I mean, big is okay, and a game with the true scale of a real world (Daggerfall in particular (on a pure scale basis -- it's massively repetitive, but ridiculously huge...) not Morrowind), or even just a 'big videogame world' like Morrowind has, is a very interesting concept, but if you do that something else will be sacrificed, and in Zelda that something is the most important part... the story, the dungeons, the quests... Zelda is about a big adventure, but with a framework that you care about. That doesn't completely fit with the game design of a truly huge world like a TES game, so the best thing to do is make the world big, but limit it in order to focus on the stuff that is truly important.

That said, I loved the huge ocean of Wind Waker, and a land-based Zelda that had that sense of scale would be fantastic... as long as it still had all the things that make it Zelda intact.


EGM Wii stuff - ApocX - 9th May 2006

Great Rumbler Wrote:Edit: Check Forum 5.
you guys still have forum 5? I totally forgot about that shit.


EGM Wii stuff - Smoke - 9th May 2006

Join us in the dark side.


EGM Wii stuff - A Black Falcon - 9th May 2006

ApocX can't go to Forum 5, it's restricted to admins only... that's why posting the links there is more secure.

Of course, when your top 10 posters are all admins, you forget that, but it's still true.