27th April 2006, 5:47 AM
To which megaton do you speak of? :D
here's the low down on NDA's: they're almost entirely gone if not all done. The vast majority expired the 21st at midnight (I think) and it was thought that it was all going to explode; instead it's a slow trickle which makes the most sense but is far less fun. hindur dur info bork bork bork:
Konami's First Revolution Title Revealed
Famitsu gets the first word on Elebits. Details inside.
by IGN Staff
April 26, 2006 - Japan's Weekly Famitsu was promising a big Revolution scoop this week, and this appears to be it. The magazine is home to first details on Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer.
The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.
As you find Elebits, the game world will slowly evolve. The game will offer a feel of "hunting," suggesting that perhaps the Elebits won't just be sitting around waiting to get caught.
Specifics, including genre and gameplay systems, will have to wait until a future update, although Mukaitouge was able to add a few more details in an interview with the magazine.
The Elebits game design stems from three concepts, Mukaitouge revealed: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves.
The first two areas are of particular interest due to their dependence on the Revolution's controller. Konami wanted to be sure and create something that could not be replicated on an existing controller. While not going into specifics on how exactly players will use the controller, Mukaitouge suggested the image of real time movements of on-screen objects based on movements of the controller.
With the cute Elebit characters, Elebits may seem like it targets casual users. The game will include some stages that can be played in under 10 minutes, but core gamers will also find lots of secret content. Network functionality is also being considered, although this is an area that will get Konami's attention only once the single player experience has been fully developed.
Further details on Elebits are expected at E3. The game is currently without a release date.
---
say it with me: fucking KONAMI SUPPORT!!!!!!!!!! the game sounds odd, like an adventure puzzle game. I'm imagining a gameplay scenario like you have nets and the like to catch the Elebits while they'll try to flee and hide - then you'll use tools such as hammers to break open objects to find the Elebits, or even dangle 'food' to bait them out. With the producer of well known music games at the helm, I exect to see something with music, maybe like playing a tune to hypnotize the Elebits in to coming out of their hiding places. Sounds very awesome but very weird, if th gameplay is super tight we'll basically have an easter egg hunt on our hands which could be alot of fun.
---
SEGA ANNOUNCES SUPER MONKEY BALL: BANANA BLITZ FOR NINTENDO'S REVOLUTION CONSOLE
New Controller Revolutionizes Ways to Have Fun with AiAi and the Super Monkey Ball Gang
SAN FRANCISCO & LONDON (April 26, 2006) - SEGA® of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.
"The Nintendo Revolution presents a totally unique avenue for our developers to explore the art of game design," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Super Monkey Ball: Banana Blitz will present a mind-boggling array of gameplay innovations that will excite and challenge gamers while pushing the boundaries of imagination forward."
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever. An abundance of new Party Games have been creatively designed to take advantage of the Revolution controller in a multitude of ways. Gamers will find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." Super Monkey Ball: Banana Blitz's large library of Party Games is sure to inspire friendly competition anytime.
Super Monkey Ball: Banana Blitz is currently being developed by SEGA Studios. For screenshots and artwork, please visit the SEGA FTP site at: http://segapr.segaamerica.com.
SEGA's E3 booth will be located in the South Hall, #946, at the Los Angeles Convention Center.
interview:
1UP: How challenging has it been on the development side to adapt an existing game like Monkey Ball to the Revolution's controller?
TN: It was easy for me to imagine how it would feel playing with the Revolution controller. So I tried it right away, and the result was just as I expected. I think I was able to create the perfect operational feeling smoothly.
1UP: Given that this is a next-generation game, does it take a much larger staff to make the game than it has with previous Monkey Ball games?
TN: No, not at all. Really.
1UP: Are you using a new graphics engine for the game, or is it based on the previous games?
TN: It's a customized version based on the previous engine. We've been able to exploit it in ways that I'm sure will make players happy.
[So are we controlling him or is he controlling us? Something weird is going on here.]
1UP: Why do you think Revolution is a good home for the Monkey Ball series?
TN: It is because the operational feeling matches the gaming system directly. It almost feels like the Revolution was created for Monkey Ball to be played on.
1UP: What kinds of mini-games can we expect to see in the game? How are you planning to use the Revolution controller in unique ways for these mini-games?
TN: Of all the series, this title contains the largest number of unique mini-games ever. Of course, the controller system has been changed a lot and gameplay experiences which we weren't able to accomplish in the previous games can be experienced in this title.
1UP: Have you given any thought to letting players control the older GameCube Monkey Ball titles on the Revolution using the new Revolution control scheme?
TN: We have no plans for that, but if there are many demands from the users, it might be an interesting feature to think of. And I'm sure it will be a perfect match.
(read: They just confirmed, in a way, tht GC titles can be updated, probably through a d/l patch ffor use with the revcon)
----
we knew this was coming since Nintendo showed off the controller - I expect alot of gameplay changes here with Banana blitz and the updates will be logical. Monkey Ball Billiards will use the revcon like a pool cue and that's reason enough to buy the game. It will have rolling, flying, gravity tricks, and i'm even expecting a different gameplay model. In the original Monkey Ball games you moved the world to move the monkey ball, I think in Super Monkey Ball Adventure you do not move the world but just the ball (not known for sure yet) so i think BB will be exactly that. I'm thinking of springs and jumping that'll be sorta like the barrel levels in DKC - fast paced and crazy and all about timing. I'm hoping that they mess with the idea of turning gravity off or reversing it (play upside down) but we'll see. good news though, a game that will do well in Japan and here immeadiately and it's tailor-made for the revolution... and not a FPS. :D I wonder if Sega is thinking about porting Condemned? Also does anyone here remember th original Super Monkey Balll arcade setup? it was a banana joystick basically, and just realized something: how about a base that sits onn your coffee table and allows you to plug in the revcon to turn the entire thing in to an arcade stick? Revolution ADVANTAGE anyone?
---
Tecmo Golf Game to be Offline
The following news was reported by IGN. Their recent news article touches on Tecmos Revolution Golf title. Here's what they had to say;
Tecmo was one of the first Japanese publishers to announce support for the Revolution, with Skatto Golf Pangya Revolution seeming to come out of nowhere this past February. The latest issue of Famitsu has first details on the Revolution version of the crazy golf game, including an interview with Tecmo producer Keisuke Kikuchi.
Kikuchi revealed to the magazine that Tecmo is approaching the Revolution title as an original game, rather than a port of the PC version. Tecmo wants to create a new golf game standard with the game, focusing on three areas: enjoyment from moving the controller to play the game, providing a better defined world over the PC version, and allowing players to play a little bit every day for a long time.
The PC version made its name as an online title, but the Revolution version looks like it will be a strictly offline experience. The focus of the Revolution version will be on offline play, Kikuchi revealed to the magazine. Tecmo is not planning on including competitive online play, although Kikuchi hopes to have downloadable content.
Of course, the game's control scheme is likely to draw the most attention. Kikuchi feels that players will enjoy moving their bodies to play the game. On top of the Revolution worthy control scheme, Tecmo is also working on a fully button-based input system which allows for precise controls.
Tecmo is working on plenty of new content for the Revolution version. The game will include multiple characters, each with a storyline. As you work through the story, you'll earn new costumes.
---
bummer. no on line. But I think it's really cool that they let you choose between playing the game traditionally (using the buttons... shell?) or by actually standing up and swinging your golf club (revcon). having it offline will mean a great multiplayer experience because it will be contained and streamlined but also people will litteraly take turns to stand up and take their swings while we marvel at the anime panty shots and make fun of their form.
---
Madden Revolution – Throw, Kick, Shove
EA’s American Football just got interesting.
27th Apr 2006
Related Links Companies Electronic Arts
Link to This Article http://news.spong.com/article/9949
An innovative American Football game! Who would have thunk it? It’s just been reported that development of a Revolution version of EA's hugely popular American Football is being handled by a special Revo-focused team at EA's Burnaby, British Columbia studio, and not at the Orlando, Florida-based EA Tiburon studio.
This, in itself, you may think is not too interesting. What is very interesting is the fact that the game is going to make full use of use of the Revolution controller's motion-sensing capabilities. Which means that you will use the controllers to mimic throwing, catching, kicking and pushing huge dumb-ass jock quarterbacks out of your way.
Madden Revolution – not a finalised title – will be demonstrated in full at E3, but in the meantime here are the details we have so far on this title.
Gamespot reports on the following awesome sounding features EA is promising in Madden Revolution:
Players will hike the ball by mimicking a quarterback receiving the ball from the center, and then pass it to a receiver by making a throwing gesture with the free-hand controller. The faster the passing motion, the more of a bullet pass it becomes (in previous Madden editions, bullet passes were made by holding the passing button down longer).
Kicking the ball will be accomplished by sweeping the controller up as if it were a kicker's leg striking the ball. A fast, level swing will make for a hard, straight kick.
The Revolution controller will also come into play when running the ball, as jerking the controller left or right will make the ball-carrier juke to either side, while shoving it straight ahead will make him stiff-arm the opposition.
SPOnG thinks that you will agree that, even if you have previously had no or little interest in American Football games (we haven’t, we have to admit) this one sounds like its going to be a lot of fun.
GameSpot also spoke to John Schappert, previously head of EA Tiburon and now the top boy at EA Canada, who had a few interesting things to say about the game.
“We've built Madden for the Revolution. It fully maximizes the [Revolution's controller] to play Madden like never before. It's pretty cool. It's going to take you through a passing drill, a kicking drill… it's going to immerse you in the game,” Schappert said.
He went on to point out that: “We've created a separate group that we have in Canada here that's doing Madden and some other titles and they're just focused on Revolution. Their whole mantra is to create Revolution-specific versions of these games that are created just for the Revolution. So Madden Revolution will be very different from any other version of Madden you play. It'll be tailored just for the Revolution, which means we're spending a majority of our time making the control, which is very unique and different...specific for that machine.”
Wow! As well as actually making SPOnG very excited about titles to which we would previously have given a mere cursory nod , this guy also has the ability to drop the word Revolution into conversation more often than we do.
SPOnG will be sure to test out the throwing, kicking and passing gestures when we get our mitts on the game at E3. We hope that it doesn’t mimic the way that our Stefan throws a ball mind; a move which we like to refer to as a ‘lady throw’.
We will also make sure to find out more about the ‘other titles’ which John Schappert refers to above, and whilst he is fairly tight-lipped on which ones are currently in development he does say that, “...all the franchises we have in development [for Revolution] have very innovative control schemes as I've just described for Madden. They're maximizing the power of the machine: the control, the WiFi. What makes the Revolution unique is what our focus is for our Revolution group and the titles they're working on.”
---
yeah, take that sports fans. Take it and like it. I have never been interested in sports games, unless Mario's in it because then i'll know it will atleast have the nostalgic fun and solid gameplay, but dare I say it: I'm interested in an EA SPORTS title! EA seems very excited as well, strange that they focuced on football first, i would have thought basketball or of course baseball but they'll get here, for now we can dream about playing Revolution-style football. Now just throw in an eye-toy so we can actually tackle our friends god dammit!
---
Dan Hsu (EGM) excited for Revo
April 27th, 2006
Excerpt from Mr. Hsu’s blog…
We just finished our June issue (which will start shipping right when E3 starts). Our cover story? The Nintendo Revolution. After working on this article, I must say, I’ve gone from “excited” to “OMG super-psyched” for this machine. I can’t reveal anything right now, but I think the Revolution will put Nintendo back into the game for this next-gen console war. Forget GameCube and Nintendo 64. If Nintendo can get the right developers backing this system for a few years, it will be a winner. Stay tuned….
---
Lame. EGM's rev blow-out will ship may 8th. all the rumors were pointing to a end of april release but i guess EGM got a nicely writen threat from intendo not to release the mag before E3.
---
File this under 'No shit'
The forthcoming Tony Hawks' title for the Revolution has been confirmed to be exclusive to Nintendo! Details inside!
Some great news to report from the April edition of Nintendo Powe magazine - that the Tony Hawk's game for the Revolution, Downhill Jam will actually be exclusive to Nintendo - it will only be released on the Revolution and DS.
On the Revolution version of the game, the unique controller will be used to allow movement without pressing any buttons! Gamers will be able to skate aroud, tilting the remote to turn without the need for any other controls. Buttons will only be used to perform tricks.
The game, developed by Toys For Bob, will allow four player split-screen multiplay action and will feature at least eight brand new levels with a slew of new racers and a new boost meter which is filled up by pushing the controller forwards. Almost certainly to be available around launch, we'll bring you more at E3!
---
hudson's "flight game" is a tota no show, no interviews, no press releases beyond 'hey we're announcing a game' the only info known is that its a flight game and you can bomb things. dragon ball z for rev promises to let players mimic the moves of the characters including TWO HANDED MOVES like the famous dragon ball z fireball, i'll just chalk that up to the confirmed/rumor of revolution's controller having movement sensitity in both ends. Sega's road to E3 website proises a bunch more games, one of them is 'a game that has been shelved for 10 years'. Some say Rez, some say Nights, either way i'm happy.
the trickle continues as we approach E3, and here's a nice (fake) blurry small screenshot of metroid prime 3... maybe. God dammit, Nintendo is like the Loch ness Monster, UFO's and bigfoot at the sametime.
here's the low down on NDA's: they're almost entirely gone if not all done. The vast majority expired the 21st at midnight (I think) and it was thought that it was all going to explode; instead it's a slow trickle which makes the most sense but is far less fun. hindur dur info bork bork bork:
Konami's First Revolution Title Revealed
Famitsu gets the first word on Elebits. Details inside.
by IGN Staff
April 26, 2006 - Japan's Weekly Famitsu was promising a big Revolution scoop this week, and this appears to be it. The magazine is home to first details on Konami's first Revolution game, the all original Elebits. Shingo Mukaitouge, known for his work on the Guitar Freaks and Drum Mania series, is serving as producer.
The magazine was able to reveal only a few specifics on the new title. In Elebits, players move around a game world, attempting to find and collect Elebit creatures. Elebits are small and cute like Pikmin, but they actually serve as the energy source that makes the game's world move. The "Ele" in the name appears to stand for Electricity, with the "Bits" reflecting that the characters are tiny.
As you find Elebits, the game world will slowly evolve. The game will offer a feel of "hunting," suggesting that perhaps the Elebits won't just be sitting around waiting to get caught.
Specifics, including genre and gameplay systems, will have to wait until a future update, although Mukaitouge was able to add a few more details in an interview with the magazine.
The Elebits game design stems from three concepts, Mukaitouge revealed: letting the player feel like they're actually touching the inside of the screen; finding stuff by moving things; and Konami's creation of a new character, the Elebits themselves.
The first two areas are of particular interest due to their dependence on the Revolution's controller. Konami wanted to be sure and create something that could not be replicated on an existing controller. While not going into specifics on how exactly players will use the controller, Mukaitouge suggested the image of real time movements of on-screen objects based on movements of the controller.
With the cute Elebit characters, Elebits may seem like it targets casual users. The game will include some stages that can be played in under 10 minutes, but core gamers will also find lots of secret content. Network functionality is also being considered, although this is an area that will get Konami's attention only once the single player experience has been fully developed.
Further details on Elebits are expected at E3. The game is currently without a release date.
---
say it with me: fucking KONAMI SUPPORT!!!!!!!!!! the game sounds odd, like an adventure puzzle game. I'm imagining a gameplay scenario like you have nets and the like to catch the Elebits while they'll try to flee and hide - then you'll use tools such as hammers to break open objects to find the Elebits, or even dangle 'food' to bait them out. With the producer of well known music games at the helm, I exect to see something with music, maybe like playing a tune to hypnotize the Elebits in to coming out of their hiding places. Sounds very awesome but very weird, if th gameplay is super tight we'll basically have an easter egg hunt on our hands which could be alot of fun.
---
SEGA ANNOUNCES SUPER MONKEY BALL: BANANA BLITZ FOR NINTENDO'S REVOLUTION CONSOLE
New Controller Revolutionizes Ways to Have Fun with AiAi and the Super Monkey Ball Gang
SAN FRANCISCO & LONDON (April 26, 2006) - SEGA® of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.
"The Nintendo Revolution presents a totally unique avenue for our developers to explore the art of game design," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Super Monkey Ball: Banana Blitz will present a mind-boggling array of gameplay innovations that will excite and challenge gamers while pushing the boundaries of imagination forward."
The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.
The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever. An abundance of new Party Games have been creatively designed to take advantage of the Revolution controller in a multitude of ways. Gamers will find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." Super Monkey Ball: Banana Blitz's large library of Party Games is sure to inspire friendly competition anytime.
Super Monkey Ball: Banana Blitz is currently being developed by SEGA Studios. For screenshots and artwork, please visit the SEGA FTP site at: http://segapr.segaamerica.com.
SEGA's E3 booth will be located in the South Hall, #946, at the Los Angeles Convention Center.
interview:
1UP: How challenging has it been on the development side to adapt an existing game like Monkey Ball to the Revolution's controller?
TN: It was easy for me to imagine how it would feel playing with the Revolution controller. So I tried it right away, and the result was just as I expected. I think I was able to create the perfect operational feeling smoothly.
1UP: Given that this is a next-generation game, does it take a much larger staff to make the game than it has with previous Monkey Ball games?
TN: No, not at all. Really.
1UP: Are you using a new graphics engine for the game, or is it based on the previous games?
TN: It's a customized version based on the previous engine. We've been able to exploit it in ways that I'm sure will make players happy.
[So are we controlling him or is he controlling us? Something weird is going on here.]
1UP: Why do you think Revolution is a good home for the Monkey Ball series?
TN: It is because the operational feeling matches the gaming system directly. It almost feels like the Revolution was created for Monkey Ball to be played on.
1UP: What kinds of mini-games can we expect to see in the game? How are you planning to use the Revolution controller in unique ways for these mini-games?
TN: Of all the series, this title contains the largest number of unique mini-games ever. Of course, the controller system has been changed a lot and gameplay experiences which we weren't able to accomplish in the previous games can be experienced in this title.
1UP: Have you given any thought to letting players control the older GameCube Monkey Ball titles on the Revolution using the new Revolution control scheme?
TN: We have no plans for that, but if there are many demands from the users, it might be an interesting feature to think of. And I'm sure it will be a perfect match.
(read: They just confirmed, in a way, tht GC titles can be updated, probably through a d/l patch ffor use with the revcon)
----
we knew this was coming since Nintendo showed off the controller - I expect alot of gameplay changes here with Banana blitz and the updates will be logical. Monkey Ball Billiards will use the revcon like a pool cue and that's reason enough to buy the game. It will have rolling, flying, gravity tricks, and i'm even expecting a different gameplay model. In the original Monkey Ball games you moved the world to move the monkey ball, I think in Super Monkey Ball Adventure you do not move the world but just the ball (not known for sure yet) so i think BB will be exactly that. I'm thinking of springs and jumping that'll be sorta like the barrel levels in DKC - fast paced and crazy and all about timing. I'm hoping that they mess with the idea of turning gravity off or reversing it (play upside down) but we'll see. good news though, a game that will do well in Japan and here immeadiately and it's tailor-made for the revolution... and not a FPS. :D I wonder if Sega is thinking about porting Condemned? Also does anyone here remember th original Super Monkey Balll arcade setup? it was a banana joystick basically, and just realized something: how about a base that sits onn your coffee table and allows you to plug in the revcon to turn the entire thing in to an arcade stick? Revolution ADVANTAGE anyone?
---
Tecmo Golf Game to be Offline
The following news was reported by IGN. Their recent news article touches on Tecmos Revolution Golf title. Here's what they had to say;
Tecmo was one of the first Japanese publishers to announce support for the Revolution, with Skatto Golf Pangya Revolution seeming to come out of nowhere this past February. The latest issue of Famitsu has first details on the Revolution version of the crazy golf game, including an interview with Tecmo producer Keisuke Kikuchi.
Kikuchi revealed to the magazine that Tecmo is approaching the Revolution title as an original game, rather than a port of the PC version. Tecmo wants to create a new golf game standard with the game, focusing on three areas: enjoyment from moving the controller to play the game, providing a better defined world over the PC version, and allowing players to play a little bit every day for a long time.
The PC version made its name as an online title, but the Revolution version looks like it will be a strictly offline experience. The focus of the Revolution version will be on offline play, Kikuchi revealed to the magazine. Tecmo is not planning on including competitive online play, although Kikuchi hopes to have downloadable content.
Of course, the game's control scheme is likely to draw the most attention. Kikuchi feels that players will enjoy moving their bodies to play the game. On top of the Revolution worthy control scheme, Tecmo is also working on a fully button-based input system which allows for precise controls.
Tecmo is working on plenty of new content for the Revolution version. The game will include multiple characters, each with a storyline. As you work through the story, you'll earn new costumes.
---
bummer. no on line. But I think it's really cool that they let you choose between playing the game traditionally (using the buttons... shell?) or by actually standing up and swinging your golf club (revcon). having it offline will mean a great multiplayer experience because it will be contained and streamlined but also people will litteraly take turns to stand up and take their swings while we marvel at the anime panty shots and make fun of their form.
---
Madden Revolution – Throw, Kick, Shove
EA’s American Football just got interesting.
27th Apr 2006
Related Links Companies Electronic Arts
Link to This Article http://news.spong.com/article/9949
An innovative American Football game! Who would have thunk it? It’s just been reported that development of a Revolution version of EA's hugely popular American Football is being handled by a special Revo-focused team at EA's Burnaby, British Columbia studio, and not at the Orlando, Florida-based EA Tiburon studio.
This, in itself, you may think is not too interesting. What is very interesting is the fact that the game is going to make full use of use of the Revolution controller's motion-sensing capabilities. Which means that you will use the controllers to mimic throwing, catching, kicking and pushing huge dumb-ass jock quarterbacks out of your way.
Madden Revolution – not a finalised title – will be demonstrated in full at E3, but in the meantime here are the details we have so far on this title.
Gamespot reports on the following awesome sounding features EA is promising in Madden Revolution:
Players will hike the ball by mimicking a quarterback receiving the ball from the center, and then pass it to a receiver by making a throwing gesture with the free-hand controller. The faster the passing motion, the more of a bullet pass it becomes (in previous Madden editions, bullet passes were made by holding the passing button down longer).
Kicking the ball will be accomplished by sweeping the controller up as if it were a kicker's leg striking the ball. A fast, level swing will make for a hard, straight kick.
The Revolution controller will also come into play when running the ball, as jerking the controller left or right will make the ball-carrier juke to either side, while shoving it straight ahead will make him stiff-arm the opposition.
SPOnG thinks that you will agree that, even if you have previously had no or little interest in American Football games (we haven’t, we have to admit) this one sounds like its going to be a lot of fun.
GameSpot also spoke to John Schappert, previously head of EA Tiburon and now the top boy at EA Canada, who had a few interesting things to say about the game.
“We've built Madden for the Revolution. It fully maximizes the [Revolution's controller] to play Madden like never before. It's pretty cool. It's going to take you through a passing drill, a kicking drill… it's going to immerse you in the game,” Schappert said.
He went on to point out that: “We've created a separate group that we have in Canada here that's doing Madden and some other titles and they're just focused on Revolution. Their whole mantra is to create Revolution-specific versions of these games that are created just for the Revolution. So Madden Revolution will be very different from any other version of Madden you play. It'll be tailored just for the Revolution, which means we're spending a majority of our time making the control, which is very unique and different...specific for that machine.”
Wow! As well as actually making SPOnG very excited about titles to which we would previously have given a mere cursory nod , this guy also has the ability to drop the word Revolution into conversation more often than we do.
SPOnG will be sure to test out the throwing, kicking and passing gestures when we get our mitts on the game at E3. We hope that it doesn’t mimic the way that our Stefan throws a ball mind; a move which we like to refer to as a ‘lady throw’.
We will also make sure to find out more about the ‘other titles’ which John Schappert refers to above, and whilst he is fairly tight-lipped on which ones are currently in development he does say that, “...all the franchises we have in development [for Revolution] have very innovative control schemes as I've just described for Madden. They're maximizing the power of the machine: the control, the WiFi. What makes the Revolution unique is what our focus is for our Revolution group and the titles they're working on.”
---
yeah, take that sports fans. Take it and like it. I have never been interested in sports games, unless Mario's in it because then i'll know it will atleast have the nostalgic fun and solid gameplay, but dare I say it: I'm interested in an EA SPORTS title! EA seems very excited as well, strange that they focuced on football first, i would have thought basketball or of course baseball but they'll get here, for now we can dream about playing Revolution-style football. Now just throw in an eye-toy so we can actually tackle our friends god dammit!
---
Dan Hsu (EGM) excited for Revo
April 27th, 2006
Excerpt from Mr. Hsu’s blog…
We just finished our June issue (which will start shipping right when E3 starts). Our cover story? The Nintendo Revolution. After working on this article, I must say, I’ve gone from “excited” to “OMG super-psyched” for this machine. I can’t reveal anything right now, but I think the Revolution will put Nintendo back into the game for this next-gen console war. Forget GameCube and Nintendo 64. If Nintendo can get the right developers backing this system for a few years, it will be a winner. Stay tuned….
---
Lame. EGM's rev blow-out will ship may 8th. all the rumors were pointing to a end of april release but i guess EGM got a nicely writen threat from intendo not to release the mag before E3.
---
File this under 'No shit'
The forthcoming Tony Hawks' title for the Revolution has been confirmed to be exclusive to Nintendo! Details inside!
Some great news to report from the April edition of Nintendo Powe magazine - that the Tony Hawk's game for the Revolution, Downhill Jam will actually be exclusive to Nintendo - it will only be released on the Revolution and DS.
On the Revolution version of the game, the unique controller will be used to allow movement without pressing any buttons! Gamers will be able to skate aroud, tilting the remote to turn without the need for any other controls. Buttons will only be used to perform tricks.
The game, developed by Toys For Bob, will allow four player split-screen multiplay action and will feature at least eight brand new levels with a slew of new racers and a new boost meter which is filled up by pushing the controller forwards. Almost certainly to be available around launch, we'll bring you more at E3!
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hudson's "flight game" is a tota no show, no interviews, no press releases beyond 'hey we're announcing a game' the only info known is that its a flight game and you can bomb things. dragon ball z for rev promises to let players mimic the moves of the characters including TWO HANDED MOVES like the famous dragon ball z fireball, i'll just chalk that up to the confirmed/rumor of revolution's controller having movement sensitity in both ends. Sega's road to E3 website proises a bunch more games, one of them is 'a game that has been shelved for 10 years'. Some say Rez, some say Nights, either way i'm happy.
the trickle continues as we approach E3, and here's a nice (fake) blurry small screenshot of metroid prime 3... maybe. God dammit, Nintendo is like the Loch ness Monster, UFO's and bigfoot at the sametime.