22nd April 2006, 4:45 PM
Nintendorks posts.... a rumor? from a friend who knows a guy who has this friend?
Without naming names or companies, I got an e-mail this morning from an old-time Nintendork that doesn't visit the site as much (booo), but partly because he's working hard at a game developer (yaaaay). Being on the "inside" he hears things we don't, and while this falls in the "heard from a friend of a friend" realm, I thought I'd let his words do the talking:
The Revolution "nunchuck" attachment (the part with the joystick, which is held in the left hand in photos like this one) has *its own* accelerometer inside of it. This means that the Revolution is capable of detecting the motion and position of *both* pieces of the nunchucks.
I don't think this is something that anyone realized before. And at first it may not even make sense. But consider a "first-person sword-slasher" game that
played like this:
You move around (walk forward, strafe to the side) by using the joystick with your left hand.
You turn your character's "head" by turning and moving around the left nunchuck piece. You point it up, your view looks up; you point it left, your view
turns left.
You can swing a sword by swinging the "right nunchuck", i.e. the "remote control" piece.
I'm not saying that I've heard of a game being made that works that way; I'm just pointing out the extra capabilities which this could provide.
If this is true (and again, I believe this rumor is quite reliable), it's an additional level of depth in the Revolution controls which may not have been previously realized. Essentially you have dual 3D mice... which is pretty cool.
----
This makes perfect sense, it might also be why the nunchuck is tethered to the revcon. If you imagine Metroid prime 3, you would aim your arm cannon with the revcon, walk with the analog stick, and look around with the movement of the nunchuck, all entirely independent of eachother.
Without naming names or companies, I got an e-mail this morning from an old-time Nintendork that doesn't visit the site as much (booo), but partly because he's working hard at a game developer (yaaaay). Being on the "inside" he hears things we don't, and while this falls in the "heard from a friend of a friend" realm, I thought I'd let his words do the talking:
The Revolution "nunchuck" attachment (the part with the joystick, which is held in the left hand in photos like this one) has *its own* accelerometer inside of it. This means that the Revolution is capable of detecting the motion and position of *both* pieces of the nunchucks.
I don't think this is something that anyone realized before. And at first it may not even make sense. But consider a "first-person sword-slasher" game that
played like this:
You move around (walk forward, strafe to the side) by using the joystick with your left hand.
You turn your character's "head" by turning and moving around the left nunchuck piece. You point it up, your view looks up; you point it left, your view
turns left.
You can swing a sword by swinging the "right nunchuck", i.e. the "remote control" piece.
I'm not saying that I've heard of a game being made that works that way; I'm just pointing out the extra capabilities which this could provide.
If this is true (and again, I believe this rumor is quite reliable), it's an additional level of depth in the Revolution controls which may not have been previously realized. Essentially you have dual 3D mice... which is pretty cool.
----
This makes perfect sense, it might also be why the nunchuck is tethered to the revcon. If you imagine Metroid prime 3, you would aim your arm cannon with the revcon, walk with the analog stick, and look around with the movement of the nunchuck, all entirely independent of eachother.