27th March 2006, 5:27 PM
Quote:I need a horse, and to get some armor for said horse, and also your version of oblivion cost $10 more than mine!
But it has fewer features, of course it's more expensive!
... though '$400 vs. $1500+" is, as usual, a good argument in the other direction.
Quote:However, GR, I will give him this. While the conversations are certainly deeper than ABF thought they would be, there is always room for improvement. To be honest, I do love getting into long conversations with lots of branching. All that could do is add to an already ridiculously long game (and though I may never finish it, certainly never "master" it, it is great to have such massive amounts of content).
Exactly as I said... "make games more open-ended", people say... but do they really consider the impact that has on the games themselves? Branching, multiple ways to solve puzzles... yes. Those things are always great. But TES-like openness... a bit overrated in importance.
Quote:ABF, the fighting system isn't really an RPG, that's true. It's actually more like Zelda, only the controls could use some work. I haven't mapped my PC controller out yet though.
Hack! Slash! Hack! Slash!
Quote:Edit: I have to add that the look of the game is incredible. Actual tall grass EVERYWHERE. It's that 2D "standing up grass" effect used in games like Star Fox Adventures and so on, where the grass is standing up, but it's perfectly flat, but there is so much of it that unless you are really looking up close, you'll never notice, and with all the options cranked up to max, that grass is waving in the wind all the way out to that distant hill in the distance I'm heading towards.
There were a couple of games some years back which had a different kind of grass... I think some of Novalogic's games did, when they were in their (fairly long) voxels phase... but because voxels aren't 3d-acceleratable by any 3d card (since they don't use polygons), those games didn't actually look very good... but they can individually render each blade of grass so at least you don't get "wow why is that whole row of grass in a perfectly straight line" effect... :)