27th March 2006, 1:32 PM
Or, and I'm actually following the main storyline of the game (which is pretty well done), wandering through the Gates of Oblivion to find a way to seal it, and trying to save some poor soul and accidently dropping them into some sort of flesh reaper (straight out of some cheesy horror movie). It's really amazing going "all up ons" some town.
However, GR, I will give him this. While the conversations are certainly deeper than ABF thought they would be, there is always room for improvement. To be honest, I do love getting into long conversations with lots of branching. All that could do is add to an already ridiculously long game (and though I may never finish it, certainly never "master" it, it is great to have such massive amounts of content).
ABF, the fighting system isn't really an RPG, that's true. It's actually more like Zelda, only the controls could use some work. I haven't mapped my PC controller out yet though. If they could add some rolling around and locking onto targets, I really couldn't find a complaint about it, and they COULD too, thanks to it being a PC game and the 360 having, well, a hard drive. This game can be upgraded in the future. I've already found a few glitches, so a patch will be on it's way soon enough.
Edit: I have to add that the look of the game is incredible. Actual tall grass EVERYWHERE. It's that 2D "standing up grass" effect used in games like Star Fox Adventures and so on, where the grass is standing up, but it's perfectly flat, but there is so much of it that unless you are really looking up close, you'll never notice, and with all the options cranked up to max, that grass is waving in the wind all the way out to that distant hill in the distance I'm heading towards.
Also, Emporer Patrick Stewert the 9th dies like 5 minutes into the game.
However, GR, I will give him this. While the conversations are certainly deeper than ABF thought they would be, there is always room for improvement. To be honest, I do love getting into long conversations with lots of branching. All that could do is add to an already ridiculously long game (and though I may never finish it, certainly never "master" it, it is great to have such massive amounts of content).
ABF, the fighting system isn't really an RPG, that's true. It's actually more like Zelda, only the controls could use some work. I haven't mapped my PC controller out yet though. If they could add some rolling around and locking onto targets, I really couldn't find a complaint about it, and they COULD too, thanks to it being a PC game and the 360 having, well, a hard drive. This game can be upgraded in the future. I've already found a few glitches, so a patch will be on it's way soon enough.
Edit: I have to add that the look of the game is incredible. Actual tall grass EVERYWHERE. It's that 2D "standing up grass" effect used in games like Star Fox Adventures and so on, where the grass is standing up, but it's perfectly flat, but there is so much of it that unless you are really looking up close, you'll never notice, and with all the options cranked up to max, that grass is waving in the wind all the way out to that distant hill in the distance I'm heading towards.
Also, Emporer Patrick Stewert the 9th dies like 5 minutes into the game.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)