21st February 2006, 7:58 PM
virtual reality that's not "wrapped around your head"?
okay, so what is virtual reality?
virtual reality
n. Abbr. VR
A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system and shows the effects in real time.
n : a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it
A form of network interaction incorporating aspects of role-playing games, interactive theater, improvisational comedy, and `true confessions'
magazines. In a virtual reality forum (such as Usenet's alt.callahans newsgroup or the MUD experiments on Internet), interaction between the participants is written like a shared novel complete with scenery, `foreground characters' that may be personae utterly unlike the people who write them, and common `background characters' manipulable by all parties. The one iron law is that you may not write irreversible changes to a character without the consent of the person who `owns' it. Otherwise anything goes. See
bamf, cyberspace, teledildonics.
....wtf.
Anyhoo, the Revolution (as well as any console) can be classified as VR already in the broadest sense of the term. he says it has nothing to do with goggles, which leaves the ideal of simulation for asthetics, but he mentions it is a peripheral of some type.
A peripheral that offers a virtual reality experience without the use of a headset basically means some type of data gloves. i can imagine Nintendo showing a glove or pair of gloves that have a socket for the revcon to slip in to and allow you to 'grab' objects, 'flick, 'punch' even to play a virtual piano or guitar. So that would make sense, it would also fall in to the catagory of 'something else about the controller we are still keeping secret (until E3).'
Data gloves would be awesome with independent finger movement and what not. Like in metroid Prime, Samus activates her different gun types by making symbols with her hand. The 'rock on' sign activates the wavebeam, and so on. This would translate really well to a data glove where you change your weapon by using different hand symbols. But playing for hours on end with different contortions of your fingers could get tiring I imagine. But the ability to grab a virtual ball or grenade and throw it, or pull the bow's string or punch the baddie instead of 'clicking on it' with the revcon would be a better way that would really add to the gameplay and experience.
He also mentions specifically that it will not be bulky, which means it could still be something to do with glasses or a seperate screen (TV-less display), that gives you a 3-D view in to the game's world.
Good old wait and see, here we come.
okay, so what is virtual reality?
virtual reality
n. Abbr. VR
A computer simulation of a real or imaginary system that enables a user to perform operations on the simulated system and shows the effects in real time.
n : a hypothetical three-dimensional visual world created by a computer; user wears special goggles and fiber optic gloves etc., and can enter and move about in this world and interact with objects as if inside it
A form of network interaction incorporating aspects of role-playing games, interactive theater, improvisational comedy, and `true confessions'
magazines. In a virtual reality forum (such as Usenet's alt.callahans newsgroup or the MUD experiments on Internet), interaction between the participants is written like a shared novel complete with scenery, `foreground characters' that may be personae utterly unlike the people who write them, and common `background characters' manipulable by all parties. The one iron law is that you may not write irreversible changes to a character without the consent of the person who `owns' it. Otherwise anything goes. See
bamf, cyberspace, teledildonics.
....wtf.
Anyhoo, the Revolution (as well as any console) can be classified as VR already in the broadest sense of the term. he says it has nothing to do with goggles, which leaves the ideal of simulation for asthetics, but he mentions it is a peripheral of some type.
A peripheral that offers a virtual reality experience without the use of a headset basically means some type of data gloves. i can imagine Nintendo showing a glove or pair of gloves that have a socket for the revcon to slip in to and allow you to 'grab' objects, 'flick, 'punch' even to play a virtual piano or guitar. So that would make sense, it would also fall in to the catagory of 'something else about the controller we are still keeping secret (until E3).'
Data gloves would be awesome with independent finger movement and what not. Like in metroid Prime, Samus activates her different gun types by making symbols with her hand. The 'rock on' sign activates the wavebeam, and so on. This would translate really well to a data glove where you change your weapon by using different hand symbols. But playing for hours on end with different contortions of your fingers could get tiring I imagine. But the ability to grab a virtual ball or grenade and throw it, or pull the bow's string or punch the baddie instead of 'clicking on it' with the revcon would be a better way that would really add to the gameplay and experience.
He also mentions specifically that it will not be bulky, which means it could still be something to do with glasses or a seperate screen (TV-less display), that gives you a 3-D view in to the game's world.
Good old wait and see, here we come.