29th January 2006, 10:24 AM
Rtan/ The multiplayer could even part of the story, you dont have to play as the 'good guys' either. For example you could be as members of the cult who came to silent hill in the early 1980's to prep the birth of god. Each member works in a team to find certain artifacts that Alessa hid while you fight off the monsters. When you accomplish all the goals and succeed in the entire campaign (multiple areas of Silent hill like in the one player) the cult sacrifices themselves to god. :D
Imagine this set up, at the Bell View Mental Hospital there's a group of people who used to belong to a kind of Helter Skelter group who's leader was killed, this group is responsible for the deaths of over 40 people, including children. The group, while in the hospital try to start a fire to escape. The attempt fails, but now that the hospital is damaged it's decided to get the patients in to a larger facility. It's 1990 right now, members of the group were anywhere between 13 and late 30's during the murders of the cult and it's about 10 years since. During the bus ride of the patient relocation the 20 or so members start a riot, choking the bus driver and killing the guards, taking their weapons of course. The bus hits a ditch and rolls in to a lake. Most of the patients survive, the more unstable of them run off while others (probably still drugged) float in the water.
They dont know it, but they're in the middle of Silent Hill. Some of the members investigate the area, finding no one and having this sense of their leader, as if he's here in this town. Some even claim to hear his voice. In the silence, they hear a group of people screaming in the distance coming from the town. This is where you begin.
- All monsters from every SH game including bosses
- Silent Hill areas from SH1 and 2 and portals large enough for 3 members at a time to enter that take them to locations in SH3 and 4
- Main motivation behind SH's interest in the people is that they will make the perfect shells for its memories. These people will become the various monsters of SH, their 'souls' will become part of Silent Hill.
- If you have been 'cursed' in to a memory, you can play as the monster to attack the human players. What monster you become depends on your stats, accomplishments, etc.
- Depending on how the game is set up, each player can decide if they want to follow the main group, make their own smaller group, or be a loner (you can join up or go it alone during gameplay as well) by way of voting before the game begins. Multiple groups will be in competition with each other, so if the first objective is to unlock a door in a house whichever group finds the key removes it from that space. The key will then reapear at another location for other groups to find unless you want to force the other group in to giving up their key, such as taking one of their group members hostage (who will then become a 'slave' in your group).
- If you get slave status, for example a loner that is forced in to joining the group, all of his items and accomplishments become a part of the group who is taking him hostage, boosting their stats. A slave can run away, but the stats for that group will remain. "Catch and release" is a major way to boost a group's stats as well as slave trading. If at any time a member of a group kills a person who has slave status, the responsible group will lose stats, accomplishments, items, etc. While in slave status, you take twice as much damage, but your weapons inflict twice as much damage.
Hmm... i just woke up so i'll think of more later
Imagine this set up, at the Bell View Mental Hospital there's a group of people who used to belong to a kind of Helter Skelter group who's leader was killed, this group is responsible for the deaths of over 40 people, including children. The group, while in the hospital try to start a fire to escape. The attempt fails, but now that the hospital is damaged it's decided to get the patients in to a larger facility. It's 1990 right now, members of the group were anywhere between 13 and late 30's during the murders of the cult and it's about 10 years since. During the bus ride of the patient relocation the 20 or so members start a riot, choking the bus driver and killing the guards, taking their weapons of course. The bus hits a ditch and rolls in to a lake. Most of the patients survive, the more unstable of them run off while others (probably still drugged) float in the water.
They dont know it, but they're in the middle of Silent Hill. Some of the members investigate the area, finding no one and having this sense of their leader, as if he's here in this town. Some even claim to hear his voice. In the silence, they hear a group of people screaming in the distance coming from the town. This is where you begin.
- All monsters from every SH game including bosses
- Silent Hill areas from SH1 and 2 and portals large enough for 3 members at a time to enter that take them to locations in SH3 and 4
- Main motivation behind SH's interest in the people is that they will make the perfect shells for its memories. These people will become the various monsters of SH, their 'souls' will become part of Silent Hill.
- If you have been 'cursed' in to a memory, you can play as the monster to attack the human players. What monster you become depends on your stats, accomplishments, etc.
- Depending on how the game is set up, each player can decide if they want to follow the main group, make their own smaller group, or be a loner (you can join up or go it alone during gameplay as well) by way of voting before the game begins. Multiple groups will be in competition with each other, so if the first objective is to unlock a door in a house whichever group finds the key removes it from that space. The key will then reapear at another location for other groups to find unless you want to force the other group in to giving up their key, such as taking one of their group members hostage (who will then become a 'slave' in your group).
- If you get slave status, for example a loner that is forced in to joining the group, all of his items and accomplishments become a part of the group who is taking him hostage, boosting their stats. A slave can run away, but the stats for that group will remain. "Catch and release" is a major way to boost a group's stats as well as slave trading. If at any time a member of a group kills a person who has slave status, the responsible group will lose stats, accomplishments, items, etc. While in slave status, you take twice as much damage, but your weapons inflict twice as much damage.
Hmm... i just woke up so i'll think of more later