25th January 2006, 1:43 PM
That's not much to go on... It's just forum goers I've never heard of saying it was already "proven false" without any reasoning behind it.
I will admit that the source of "Nintendo Central" is something I've never heard of. Certainly that isn't something that's a part of Nintendo itself, and I question where this Nintendo Central got it's information from as well.
So then, I suppose I don't have much reason to trust the source, leaving my default position that of disbelief until I have sufficient reason to believe it (and no, wanting it to be true is not sufficient reason). I suppose bothering with anything further is irrelevent.
I suppose there's nothing left to say on this except that to further talk about this is just pointless hopeful speculation.
That said, allow me to engage in pointless hopeful speculation.
Imagine if you will what a survival horror game would play like using the Revolution controller. First person is a likely candidate, but that's too close to Resident Evil Gun Survivor, especially if you are given a gun. Using the controller to move the character around would likely be more awkward than using an analog stick. It would be akin to, well, have any of you played a game that allowed you to directly control a character's movement with the mouse in a 3rd person mode? Yeah, it's not exactly very intuitive...
I think this is a failure of imagination on my part... I'm just having a hard time seeing an actual working method. Not just "you wave the controller and the character moves around", I mean specifics, an accurate method by which controller movement allows a natural means of controlling a character in a 3rd person setup. Hmm, I think I have something actually. The analog stick would be moving the character around, while the motion sensor segment would control the character's weaponry, and all other world interaction. I imagine that a lot of "mode switching" would be required, however this could work. For example, let's say you want to run backwards while aiming at freaky broken glass monsters (representing YOUR TRANSPARENT SOUL, SO EASILY SHATTERED, or something). The main question is, where in the movement range of the controller while in aim mode (default mode I think) should it suddenly realize you are trying to look "behind" your character? Hard to say, I think that every time you start up the game you may need to calibrate where the "center" of the field of movement is. Or, this could be done with the press of a button. Press it in the area of space that is where the "character" is, perhaps? Another button could be held down, that Z trigger, to activate "grab". Hold it down, you grab something if it is possible, and now motion sensing varies depending on what you grabbed.
I will admit that the source of "Nintendo Central" is something I've never heard of. Certainly that isn't something that's a part of Nintendo itself, and I question where this Nintendo Central got it's information from as well.
So then, I suppose I don't have much reason to trust the source, leaving my default position that of disbelief until I have sufficient reason to believe it (and no, wanting it to be true is not sufficient reason). I suppose bothering with anything further is irrelevent.
I suppose there's nothing left to say on this except that to further talk about this is just pointless hopeful speculation.
That said, allow me to engage in pointless hopeful speculation.
Imagine if you will what a survival horror game would play like using the Revolution controller. First person is a likely candidate, but that's too close to Resident Evil Gun Survivor, especially if you are given a gun. Using the controller to move the character around would likely be more awkward than using an analog stick. It would be akin to, well, have any of you played a game that allowed you to directly control a character's movement with the mouse in a 3rd person mode? Yeah, it's not exactly very intuitive...
I think this is a failure of imagination on my part... I'm just having a hard time seeing an actual working method. Not just "you wave the controller and the character moves around", I mean specifics, an accurate method by which controller movement allows a natural means of controlling a character in a 3rd person setup. Hmm, I think I have something actually. The analog stick would be moving the character around, while the motion sensor segment would control the character's weaponry, and all other world interaction. I imagine that a lot of "mode switching" would be required, however this could work. For example, let's say you want to run backwards while aiming at freaky broken glass monsters (representing YOUR TRANSPARENT SOUL, SO EASILY SHATTERED, or something). The main question is, where in the movement range of the controller while in aim mode (default mode I think) should it suddenly realize you are trying to look "behind" your character? Hard to say, I think that every time you start up the game you may need to calibrate where the "center" of the field of movement is. Or, this could be done with the press of a button. Press it in the area of space that is where the "character" is, perhaps? Another button could be held down, that Z trigger, to activate "grab". Hold it down, you grab something if it is possible, and now motion sensing varies depending on what you grabbed.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)