7th November 2005, 2:01 PM
Quote:Sonic Adventure 1 was still a fun game though, SA 2 was annoying though. I haven't played the other Sonic games that have been released lately, but I haven't heard much that's good about them. But this is definitely the bottom of the pit, or very close to it. Sega has officially gone mainstream. Tis a sad day indeed.
SA2 was okay, gameplay-wise... sure the Knuckles/Rouge levels were kind of annoying, but it wasn't THAT awful. My main reason for discontent was how short it was. I beat it in a week... it's really a rental game, not a purchase game, even for less than full price. Some fun while it lasts but it doesn't last long... and it's not as fun as better games.
Quote:Or, if you just have a good sense of humor. I would be devastated to see Mario do all this, but c'mon... it's the Sonic franchise. Sega tried to be badass back in the day, too, remember?
and
Quote:So why not try to push the gameplay in new directions? Maybe Sonic's gameplay was never meant to be deep... just fun for a quick fix, opposite to Mario, where platforming skills must have more attention payed to them (of course, I never beat no Sonic game without my Genesis fucking up on me). So if it's a franchise with shallow gameplay, why shouldn't the image be fun and shallow, too? I feel like Mario is a better escape from reality into fantasy, anyway. So what's the big deal?
This is a point.. Sonic isn't as good as Mario, never has been. Even so, this is down from where Sonic was in the 2d days. New directions? Well... if they're good ideas... but how is 'let's make Sonic world be the real world and have him visit cities' a good idea? I mean, a biplane in Sonic 3 is one thing, but that's another... and then this... it's like taking the weaker aspect of the Sonic Adventure games -- the 'real-world' one -- and giving it even MORE prominence! Sure, once in a while a level with an urban setting is fun... but still... guns, cars, the other stuff they pull... not so much.
Now, as I said, I expect this game to not really be any worse than SA1 or 2 or Sonic Heroes, gameplaywise. But sometimes theme can be a problem of itsself... it's like Prince of Persia: The Warrior Within -- where does hard rock have a place in a game about ancient Persia?