18th September 2005, 8:48 AM
Okay about the PS d-pad. I know it looks like the 4 buttons are seperated like any other button, but they are actually connected UNDER that middle part. The whole thing is just like a d-pad only the middle part that connects them actually dives UNDER the controller's face plate. It's weird, and I don't see the point, but in the end it means you can't press up and down or left and right at the same time, just like any other d-pad. Yeah it's four buttons, I just think Weltall was trying to say they aren't 4 seperate unconnected buttons as they appear to be at first glance.
And really, I agree with Weltall a lot here. Issues of cosmetics and ergonomics (mainly the latter, most of the different d-pad shapes I've seen are made as such for reasons of comfort) don't really make something drastically different.
As for pressure sensitive buttons, I've never had that issue. I mean, in most of the games I've played, on Gamecube for example, I've never actually had to fully depress the analog triggers for long periods of time. If the analog feature won't add anything, they tend to design the triggers so only a little depression is needed to do the function of the trigger. And, that's how I hold it. I've never become tired doing it that way. As for the PS2, I really don't see many games making use of the pressure sensitivity, but in general I've found that, in MGS games for example, it really isn't too big a deal to need to hold the button in for a while as I take my aim. You really don't need to press the button THAT hard.
Also, he specifically said the number pad was NOT intuitive. How did you get the opposite of that from that?
And really, I agree with Weltall a lot here. Issues of cosmetics and ergonomics (mainly the latter, most of the different d-pad shapes I've seen are made as such for reasons of comfort) don't really make something drastically different.
As for pressure sensitive buttons, I've never had that issue. I mean, in most of the games I've played, on Gamecube for example, I've never actually had to fully depress the analog triggers for long periods of time. If the analog feature won't add anything, they tend to design the triggers so only a little depression is needed to do the function of the trigger. And, that's how I hold it. I've never become tired doing it that way. As for the PS2, I really don't see many games making use of the pressure sensitivity, but in general I've found that, in MGS games for example, it really isn't too big a deal to need to hold the button in for a while as I take my aim. You really don't need to press the button THAT hard.
Also, he specifically said the number pad was NOT intuitive. How did you get the opposite of that from that?
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)