14th September 2005, 12:20 PM
I wrote a 3D F-Zero clone from scratch using OpenGL for school. I spent about 200 hours on it over the semester. It is playable, but very ugly, has a low frame rate, 1 hard coded track, and a car made from approxiamtely 50 polys. To really make a decent game, I'd have to start over because I did just about everything wrong even though it seemed like the best idea at the time. :) If you have a friend who is in teh game development business, he has probably learned a lot of the tricks that really hinder development and could probably put together something nice for you.
I really want to spend some good time with engines likek OGRE or Crystal Space, because you can get into making content rather quickly instead of spending days writing your camera functions...
I really want to spend some good time with engines likek OGRE or Crystal Space, because you can get into making content rather quickly instead of spending days writing your camera functions...