9th September 2005, 9:31 PM
There was this ancient PC shareware game I played... you started in a maze. In a forest. At night. With no light. You can't see the walls. You can't see the path. So you randomly wander around, walking into walls. And no, I'm not kidding. The manual said 'start mapping where you're going or you'll get lost very fast. Oh, and find the town, once you get there and find a torch the game gets a lot easier'. ... wow. I mean, I've seen games before that are almost impossible to play without mapping (such as, oh, any Wizardry game before the 7th one...), but still... at least in Wizardry you can see where the wall and doors are directly next to you!
In short, there's a reason that games like that are not made anymore.
It was long, they were needed...
In short, there's a reason that games like that are not made anymore.
Quote:Wow...that post had a lot of smileys in it
It was long, they were needed...