9th September 2005, 8:23 PM
I'm not sure what kind of game I'd make... do you want it to me epic scale like most rpgs where you have a representation of a whole world to explore, or more detail on a smaller area... PC-style RPGs usually do the latter, of course. So probably that... but on the other hand, it's easier to draw low-detail continents than more detailed small areas, I think...
... you know, when I was younger (like 5th, 6th grade or so I think), I made games on paper... drew level maps and stuff. It was fun. :) Mostly sidescrollers, but since i also enjoy drawing random maplike things, I did a few rpgish maps... I liked that stuff. I always wished I could make some of those games real, but Klik & Play was quite limited (though I really enjoyed it and wish I still had those games I made for it... sadly, most were lost in a hdd crash years back (I never transferred them off our old computer when we got a new one, I guess...), I think... either that or they're on a HDD that's sitting in the closet at home, and that doesn't exactly help me much either.
Of course, being made by me, the games I made had one of these two things in common... either they were short, or they were unfinished. :) I never focused on one big project... my favorite of my KNP games was this arkanoid-style game. I even had 2-player and 4-player modes... as for the paper ones, my favorite was this sidescrolling action game called Castle Siege. ... yeah, I made a lot of medieval-setting games... :) I also spent a bunch of time on Black Magic Tavern (this house, and adventureish game... I spent time carefully designing the layout of the place, but never really decided the story or the gameplay, other than the basics... :D) and Eromit Empire, which was my big RPG (as usual, I mapped out in simple form the overworld, and made one town in detail (including a chart of item prices at all the stores in town), and drew some blobby monsters... and that's about all. :) .... oh right, I did the 4-page manual as well... ... I should stop now, or I'd keep describing games... (I read through the folders a few weeks ago. :)) ... one more, P.I.N. Ball. Unusually complete (both in the 'percent of game mapped out' sense and the 'this would actually work for a decently long real game' sense -- of my games that met the first test, few also met the second one...), it was a pinball game I made... I designed all of the levels/tables -- eleven (8 normal, 3 hidden) -- except for the one that was supposed to be the final level. I never got around to making that one.
That brings up something... with that stuff (the paper stuff, on the KNP games), I also invented a console (well, some of my friends had some input too)... Dead-X! :) (yeah, stupid, but hey, it seemed cool at the time... :)) The magazine's name is even better... Dead-X Dread-X, I believe... but that one at least wasn't my idea. It was a friends'. Even though later he wanted to deny it, probably after realizing how dumb it is... :D
The main distinguishing feature of the thing? Well, I thought it was a good idea to have, in addition to a dpad, A, B, C, and Start and Select, a button called Secret, which would be a key undefined in the manual (but it would do something -- you just have to press it (and maybe look around, if it's something subtle) to figure out what! Oooh!)... yeah, looking back on it I don't see how that would work at all, but ... um, at least it's different?
... someday after I get a scanner I want to scan all those pages onto my computer... I still have the folders full of the 'games' I designed. :)
... anyway, my point was, Eromit Empire had continents. I might just do that. It depends if I was making Eromit Empire or something like 'Adventure of the Black Falcon Knights', which would have a smaller focus... maybe Secret of Mana-style combat in that one too, I'm not sure. Or at least Lunar (SCD, not GBA).
... you know, when I was younger (like 5th, 6th grade or so I think), I made games on paper... drew level maps and stuff. It was fun. :) Mostly sidescrollers, but since i also enjoy drawing random maplike things, I did a few rpgish maps... I liked that stuff. I always wished I could make some of those games real, but Klik & Play was quite limited (though I really enjoyed it and wish I still had those games I made for it... sadly, most were lost in a hdd crash years back (I never transferred them off our old computer when we got a new one, I guess...), I think... either that or they're on a HDD that's sitting in the closet at home, and that doesn't exactly help me much either.
Of course, being made by me, the games I made had one of these two things in common... either they were short, or they were unfinished. :) I never focused on one big project... my favorite of my KNP games was this arkanoid-style game. I even had 2-player and 4-player modes... as for the paper ones, my favorite was this sidescrolling action game called Castle Siege. ... yeah, I made a lot of medieval-setting games... :) I also spent a bunch of time on Black Magic Tavern (this house, and adventureish game... I spent time carefully designing the layout of the place, but never really decided the story or the gameplay, other than the basics... :D) and Eromit Empire, which was my big RPG (as usual, I mapped out in simple form the overworld, and made one town in detail (including a chart of item prices at all the stores in town), and drew some blobby monsters... and that's about all. :) .... oh right, I did the 4-page manual as well... ... I should stop now, or I'd keep describing games... (I read through the folders a few weeks ago. :)) ... one more, P.I.N. Ball. Unusually complete (both in the 'percent of game mapped out' sense and the 'this would actually work for a decently long real game' sense -- of my games that met the first test, few also met the second one...), it was a pinball game I made... I designed all of the levels/tables -- eleven (8 normal, 3 hidden) -- except for the one that was supposed to be the final level. I never got around to making that one.
That brings up something... with that stuff (the paper stuff, on the KNP games), I also invented a console (well, some of my friends had some input too)... Dead-X! :) (yeah, stupid, but hey, it seemed cool at the time... :)) The magazine's name is even better... Dead-X Dread-X, I believe... but that one at least wasn't my idea. It was a friends'. Even though later he wanted to deny it, probably after realizing how dumb it is... :D
The main distinguishing feature of the thing? Well, I thought it was a good idea to have, in addition to a dpad, A, B, C, and Start and Select, a button called Secret, which would be a key undefined in the manual (but it would do something -- you just have to press it (and maybe look around, if it's something subtle) to figure out what! Oooh!)... yeah, looking back on it I don't see how that would work at all, but ... um, at least it's different?
... someday after I get a scanner I want to scan all those pages onto my computer... I still have the folders full of the 'games' I designed. :)
... anyway, my point was, Eromit Empire had continents. I might just do that. It depends if I was making Eromit Empire or something like 'Adventure of the Black Falcon Knights', which would have a smaller focus... maybe Secret of Mana-style combat in that one too, I'm not sure. Or at least Lunar (SCD, not GBA).