23rd May 2005, 10:19 AM
He swore himself to Palpatine for the same reason that he cut off Mace's arm. That was very obvious to me: to save Padme's life. He knew that Palps was an evil sith lord and he never stopped trying to overthrow him (ever see Empire Strikes Back?).
As for FF, I've never understood why gamers love those storylines so much. I mean I enjoy them, I do enjoy the stories, but for 16-bit games. You have to compare them to other game storylines, which for the most part is crap. There's nothing inherent that make games have crappier stories than books or movies (well, maybe ten to twenty years ago), it's just that most of these game designers really aren't good storytellers. The FF stories are all extremely derivative, cliched messes... if you really judge them with higher standards. They're fun, and the atmosphere that is created by the combination of visuals, music (oh that wonderful music!), and simple plot, makes for a really fun experience. I'm sure it's very tempting as a game designer to want to make an interesting story for their games, but most of them really don't have that kind of talent.
As for FF, I've never understood why gamers love those storylines so much. I mean I enjoy them, I do enjoy the stories, but for 16-bit games. You have to compare them to other game storylines, which for the most part is crap. There's nothing inherent that make games have crappier stories than books or movies (well, maybe ten to twenty years ago), it's just that most of these game designers really aren't good storytellers. The FF stories are all extremely derivative, cliched messes... if you really judge them with higher standards. They're fun, and the atmosphere that is created by the combination of visuals, music (oh that wonderful music!), and simple plot, makes for a really fun experience. I'm sure it's very tempting as a game designer to want to make an interesting story for their games, but most of them really don't have that kind of talent.