29th April 2005, 7:55 AM
I think that had more to do with the accents of the character/voice actor, not all-out mispronounciations.
Rtan, you didn't get freaked out at all from the Vampire? That was my favorite part of the game. You could hear it running around, sometimes sneaking right by you. And i loved the way he sucked the blood out of people, right out of their mouth, nose and eyes.
As far as insanity effects, there were two types. Character driven and gameplayer driven. Gamplayer driven were things like "No controller in controller port 1, please connect a controller in to controller port 1 to resume gameplay" ...as zombies eat you. :D or the TV switching video modes, bugs on the screen, etc. But there were subtle effects as well, paintings would change, as would lighting, and of course the occasional blood from the walls or cieling. Not to mention all the neat audio stuff that was done, including the sounds of enemies walking or moaning mixed in to the soundtrack and the foot steps... man I hated the foot steps. :D
Character driven insanity effects were awesome. Some were scripted events but still cool, like the telephone ringing. I absolutely loved the insanity effect where you're playing in the past, and suddenly see Alex sitting at the desk reading the tome. Her grandfather appears and begins to make you question the validity of her grandfather's spirit. That the spirit Alex has been following is actually Pious. That was just brilliant and until you found out the truth you had a sense of dread for the characters, that the entire story was going to end up favoring Pious. And remember seeing Karim being erased? gah.
The maid's "I cant get the blood out". The hangman in the dining room, poor Alex in the bath tub, all Good stuff. I cant believe that none of it atleast freaked you out a little.
Rtan, you didn't get freaked out at all from the Vampire? That was my favorite part of the game. You could hear it running around, sometimes sneaking right by you. And i loved the way he sucked the blood out of people, right out of their mouth, nose and eyes.
As far as insanity effects, there were two types. Character driven and gameplayer driven. Gamplayer driven were things like "No controller in controller port 1, please connect a controller in to controller port 1 to resume gameplay" ...as zombies eat you. :D or the TV switching video modes, bugs on the screen, etc. But there were subtle effects as well, paintings would change, as would lighting, and of course the occasional blood from the walls or cieling. Not to mention all the neat audio stuff that was done, including the sounds of enemies walking or moaning mixed in to the soundtrack and the foot steps... man I hated the foot steps. :D
Character driven insanity effects were awesome. Some were scripted events but still cool, like the telephone ringing. I absolutely loved the insanity effect where you're playing in the past, and suddenly see Alex sitting at the desk reading the tome. Her grandfather appears and begins to make you question the validity of her grandfather's spirit. That the spirit Alex has been following is actually Pious. That was just brilliant and until you found out the truth you had a sense of dread for the characters, that the entire story was going to end up favoring Pious. And remember seeing Karim being erased? gah.
The maid's "I cant get the blood out". The hangman in the dining room, poor Alex in the bath tub, all Good stuff. I cant believe that none of it atleast freaked you out a little.