7th March 2003, 5:38 PM
I think his point is more that it's failed, and THAT'S the similarity. I think he doesn't see it as selling. Well, to be honest now that I think about it I don't see how it would sell that well too. Most consumers don't even know about SD cards. They are barely cognitant of Sony's memory sticks. Every once in a while, one person I know will get one, and be all like "Isn't this amazing?" as though it hasn't been out for years now. The problem is that people will buy a product that requires another product to be any use at all. A memory card is simple, one thing. SD card adapters would have to defeat this by being bundled with an SD card.
Oh, 64DD was pretty much just a big memory card. They just happened to store games on them is all. The same can be done with any other large memory card. Heck, I have a game on my PocketStation, and that's like teeny tiny. It's different of course because you had to pay a LOT to get it. You had to almost buy another system, and you had to own the original, just to use it, and of course a lot of games were being stored on this big memory card primarily, because it could store more than a N64 cart, I think :D, max N64 cart size was 32MB (512 Mb) right? Anyway, here's another similarity. Square has made a game requiring the use of hte PS2 HD, but sadly that's not sold that well. It isn't even out in America yet because of how unsure Square is. They spent time bringing FFOrigins here, something released in Japan AFTER FFXI, and they still aren't quite ready to release FFXI yet. The SD card can do everything the 64DD can, but more since they have more storage space and are faster to access.
Now then, would the SD card adapters sell? I'm beginning to wonder... I would LOVE for them to be released of course, but I think Nintendo screwed up by not releasing them from the start. While they would be cheap, they wouldn't really gain much interest when they realize they need to buy something else, something more costly (especially when you get to the really big sizes) and when they realize (if this is the case) that they can't save their games to SD cards... The difference between this and a GBA link cable is the GBA link cable is all you need to buy (people don't buy the second GBA, they find someone else who has one) while you have to buy more for this. Most people just don't have SD cards yet. If cameras and music storage didn't get them popular, would the GCN be enough to make it a must buy?
Anyway, the test is this. How well is the GBA/GCN link cable selling? It's pretty similar. You gotta buy one of whatever system you don't have before you use it, and it's got limited use. The answer? Not all that well...
Oh, 64DD was pretty much just a big memory card. They just happened to store games on them is all. The same can be done with any other large memory card. Heck, I have a game on my PocketStation, and that's like teeny tiny. It's different of course because you had to pay a LOT to get it. You had to almost buy another system, and you had to own the original, just to use it, and of course a lot of games were being stored on this big memory card primarily, because it could store more than a N64 cart, I think :D, max N64 cart size was 32MB (512 Mb) right? Anyway, here's another similarity. Square has made a game requiring the use of hte PS2 HD, but sadly that's not sold that well. It isn't even out in America yet because of how unsure Square is. They spent time bringing FFOrigins here, something released in Japan AFTER FFXI, and they still aren't quite ready to release FFXI yet. The SD card can do everything the 64DD can, but more since they have more storage space and are faster to access.
Now then, would the SD card adapters sell? I'm beginning to wonder... I would LOVE for them to be released of course, but I think Nintendo screwed up by not releasing them from the start. While they would be cheap, they wouldn't really gain much interest when they realize they need to buy something else, something more costly (especially when you get to the really big sizes) and when they realize (if this is the case) that they can't save their games to SD cards... The difference between this and a GBA link cable is the GBA link cable is all you need to buy (people don't buy the second GBA, they find someone else who has one) while you have to buy more for this. Most people just don't have SD cards yet. If cameras and music storage didn't get them popular, would the GCN be enough to make it a must buy?
Anyway, the test is this. How well is the GBA/GCN link cable selling? It's pretty similar. You gotta buy one of whatever system you don't have before you use it, and it's got limited use. The answer? Not all that well...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)