10th October 2004, 8:46 PM
I saw all that hoopla over the poor textures of DS games. But I dont get it, there are games that show beautiful textures that are leaps and bounds over the N64. I think it just comes down to time and marketing; a constant in the Nintendo business is to hide your cards as long as possible. I mean the DS can handle things like "fur" with no problem (albiet with a lack of detailed/interactive backgrounds)
lookie:
![[Image: 229018057.jpg]](http://www.planetgamecube.com/media/229018057.jpg)
That's pretty top notch texture mapping for this generation and possibly next, considering the context. Notice also that the DS, while basically a pumped up N64, has no anti-alias filter. I think this is causing alot of the 'shine' problems that people are talking about. (an anomaly where sharp polygonal lines intersect and create the effect of distortion). Anti-aliasing blurred the edges of polygons and fixed that... and made everything look like it was dipped in vasoline. So I for one am happy with the change.
The resolution seems to differ per game as most of the games i've seen are low res, which makes since because there's very little to do with textures in most of them. But I imagine the DS is capable of running quality resolutions to the point of giving us the look of a Dreamcast res on a larger screen I.e. no pixelation as seen with the GBA Player. I hope anyway.
lookie:
![[Image: 229018059.jpg]](http://www.planetgamecube.com/media/229018059.jpg)
![[Image: 229018057.jpg]](http://www.planetgamecube.com/media/229018057.jpg)
That's pretty top notch texture mapping for this generation and possibly next, considering the context. Notice also that the DS, while basically a pumped up N64, has no anti-alias filter. I think this is causing alot of the 'shine' problems that people are talking about. (an anomaly where sharp polygonal lines intersect and create the effect of distortion). Anti-aliasing blurred the edges of polygons and fixed that... and made everything look like it was dipped in vasoline. So I for one am happy with the change.
The resolution seems to differ per game as most of the games i've seen are low res, which makes since because there's very little to do with textures in most of them. But I imagine the DS is capable of running quality resolutions to the point of giving us the look of a Dreamcast res on a larger screen I.e. no pixelation as seen with the GBA Player. I hope anyway.