7th October 2004, 2:29 PM
I do believe gothic is a word that described the style of old world cathedrals with gargoyles camped on them.
I snapped a bunch of screen shots here and there. A lot of those ARE from FMVs actually. Some are from locations. It really isn't conveyed as a static image though. The motion draws you in. It's the sort of thing REbirth did, use FMVs as backgrounds. That's likely the best way to do things when the camera is static.
Actually, Syberia, while having more interaction than the demo, does have less interaction than in, say, Monkey Island 3 (which also uses "pre-rendered" (if you count hand drawings as rendering :D) backgrounds). It would be nice to be able to examine stuff. Rather they focused on interacting with stuff. Still, it's a full world that really feels fleshed out. I'll take some pics with the character in them. The characters fit into the scenes pretty well considering. I will say the least artistically inspired character is the MAIN one... She's the only one from America though, so I suspect, given the game's story, that her whole look was actually intended to be in stark contrast and look more like an American game character. The second game has a LOT more animation in the backgrounds than the first, which is great.
I snapped a bunch of screen shots here and there. A lot of those ARE from FMVs actually. Some are from locations. It really isn't conveyed as a static image though. The motion draws you in. It's the sort of thing REbirth did, use FMVs as backgrounds. That's likely the best way to do things when the camera is static.
Actually, Syberia, while having more interaction than the demo, does have less interaction than in, say, Monkey Island 3 (which also uses "pre-rendered" (if you count hand drawings as rendering :D) backgrounds). It would be nice to be able to examine stuff. Rather they focused on interacting with stuff. Still, it's a full world that really feels fleshed out. I'll take some pics with the character in them. The characters fit into the scenes pretty well considering. I will say the least artistically inspired character is the MAIN one... She's the only one from America though, so I suspect, given the game's story, that her whole look was actually intended to be in stark contrast and look more like an American game character. The second game has a LOT more animation in the backgrounds than the first, which is great.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)