7th October 2004, 1:57 PM
Quote:I don't think you have ever said that you have played Baldur's Gate II, so no, to the best of my knowledge you have not played the game. And as I said BGII is clearly better looking than BGI so you cannot just say that they are the same. They are not, in graphics, gameplay, story, etc. Similar yes. The same? Not at all.I've played both.
Quote:As for those screenshots, way to answer my question and post shots of RPGs... Ico is great looking but it isn't an RPG.Wait, so if they're not RPGs you can't compare? What great logic.
Quote:That Okami game... stylized, but I wouldn't say it's THAT great... it looks fine, sure. But among a 'most beautiful games ever' list?Yes you see, I know what good art looks like while you think Baldur's Gate has great art. You think Frank Frazetta is generic. You do not know what good art is.
Quote:And as for Metroid, those shots don't exactly show off the title's style... still, it is a very good looking game for sure. Not in those pictures so much, but it is.That doesn't make an ounce of sense. They don't "show off the title's style"? I didn't post many shots, but they perfectly capture the style of the Prime series.
Quote:Defininitely far better looking than KotOR...And a hundred times better than any Baldur's Gate game.
Quote:though it's in a different genre and everything. And that really is important... comparing things to similar products. Within the RPG genre BG looks quite good. Of course others look nice too... but I'd definitely say BG looks good. And I happen to think its art style is just fine. I will say that I don't understand this "dark" thing you are talking about though...
But of course you don't. And that's because you are precisely that type of goth-kid audience that those PC developers cater to.
Quote:FMV? No, it's not FMV, it's rendered... there is a difference there...
Well I wasn't sure if it was taken from FMV or not. And you mean pre-rendered, not just plain rendered. But pre-rendered backgrounds are the same concept as FMV, as in that they are not real-time 3D.