4th October 2004, 3:09 PM
Quote:Eugene Jarvis (also creator of Defender, Robotron, etc.) also did the Cruis'n games. And here's something he has to say on them. As you can see, it's not a "lame excuse"because it's the way it was meant to be!
http://www.wayoftherodent.com/guest...ejinterview.htm
Quote:So as I said, disagree with the intent if you wish (and there certainly are flaws there) but don't mistake the series for what it was never intended to be.
Uh, I never doubted that the developers really did say that. It's a lame excuse because they're basically saying "it's not shit if it was designed to be shit!". I hear that awful excuse all of the time. The Cruisin' games are atrocious no matter what set of standards you use to look at them.
Quote:You said that complex control schemes are bad (with Pikmin and stuff) and I definitely remember you referencing BG there...
I never onced referenced BG when I talked about convoluted vs. simple-yet-complex controls.
Quote:Fire Emblem is part RPG you know...
*GASP!*
Quote:and Total War is a completely different kind of game from BG. Fire Emblem is too, but it's closer... close enough maybe that I don't see how you could like one so much and dislike the other so much; FE and BG are, in many respects, similar! Yes, battles take a lot longer to resolve in BG and there is much more depth with each character, but there are lots of similarities.
You don't get what I'm saying (*sigh*... you seriously need to take some English classes). What I meant was that if an RPG fails to interest me in usual RPG regards, then what's left is combat and I can get better combat in other games. In the case of Baldur's Gate none of the individual parts are better than average and the sum of all the parts don't interest me enough.
Quote:And as far as KotOR goes, the battles are the same in substance. The difference is style -- in KotOR you need to constantly refill those action queues while in BG you only need to interact when you want to use a spell or special ability (which happens more and more often the more powerful your characters get) or if you want to change targets. But other than that... they are not different to a mentionable degree. And I know you like KotOR.
Yes I like KOTOR. Again you are not listening to me! Do I have to fucking write on a kindergarten level in order for you to understand anything that I ever say?? Let me know if this is simple enough for you!
Baldur's Gate
Story: A very generic D&D story, and it's not told well so who gives a fuck.
Immersion factor: Distant isometric viewpoint, keyword being distant. You don't feel like a part of the world. Plus, I hate the bland D&D designs. The non-direct controls only add to the detachment.
Combat: Not bad, the best part of the games. But I can get better combat in many other places.
KOTOR
Story: Decent. Interesting enough to keep you going, and it's told better than it is in BG.
Immersion factor: Great. Direct controls, over-the-shoulder viewpoint. Makes you feel like you're in the Star Wars universe. Only thing holding it back are unintersting city designs and some camera problems.
Combat: Not as good as BG's, but the first two things more than make up for it.
So there you have it. I've already explained this to you but apparently "ABF" and "understand" are not two words that go together easily.
Quote:I don't think you ever really explained what those poor storytelling methods were, though... I remember your opinion on storytelling in the case of Metroid Prime, but BG? I don't remember you saying why it was a poorly told story. It certainly has nothing to do with the reasons you complained about MP, because BG tells its story in a much more conventional way...
You get the entire story through boring dialogue trees from NPCs and reading books and scrolls.
Quote:Right... it makes almost no sense for me (especially the controls part), of course, but it's clearly a factor too... though (whether you admit it or not) it IS contradictory with that position and how you clearly like strategy games like Fire Emblem.
Your arrogance is astounding. I'm sorry to shatter your delusions my idiotic friend, but you do not decide if my opinion is contradictory or not, especially when you completely fail to grasp even the most simple concepts of my opinions.
To put it AS SIMPLE AS POSSIBLE (fucking AGAIN), you do not care to be immersed in games whatsoever while I DO. And Fire Emblem has far more engaging and difficult combat than Baldur's Gate, which is why I play it.