2nd October 2004, 10:16 AM
Quote:Design choices?? Haha, what a lame excuse. I love racing games where you have to avoid oncoming traffic, but none of the Cruisin' games offer any sort of fun. They're crap, plain and simple!
Eugene Jarvis (also creator of Defender, Robotron, etc.) also did the Cruis'n games. And here's something he has to say on them. As you can see, it's not a "lame excuse"because it's the way it was meant to be!
http://www.wayoftherodent.com/guests/bob...erview.htm
Quote:Do you think the Cruis’N games get the credit they deserve?
- Well, they were incredibly successful – we sold about 70,000 of ‘em. Probably one of the most successful series of arcade driving games. They were accepted among the arcade gaming masses, but the nerd types wanted more challenge to the actual business of being on the road. I wanted them to be more about fun and avoiding the traffic and less about fighting a bad control or difficult terrain. A lot of designers seem to believe that, when you try to turn right in a driving game, you shouldn’t actually turn right, you should go into a skid and blow up and flip over, otherwise it’s not ‘realistic’. I believe that if the player tries to turn right, then you should let ‘em – rather than messing around trying to make the game some ridiculous simulation that’s not very much fun.
So as I said, disagree with the intent if you wish (and there certainly are flaws there) but don't mistake the series for what it was never intended to be.